In duels or teams, take on a thrilling race around the barnyard. To advance on the course, turn over the hidden tile which corresponds to the image where your earthworm is. And hop, your bird flew to victory ... But on the way, you will meet your opponent and it will be necessary to jump over if you want to recover your feathers. The first who gets his four feathers will be the big winner.
The birds of the children's favorite memory game are back in an even more cackling racing game.
Rule, Educational Sheet ... 2 Files Available2 Files Available
Download the rule for Pique et Plume: Le Duel or any other documents (scenarios, goodies, pedagogical sheet, erratum, ...). 2 PDF files are available. See all available files
Contents of the box : 1 wooden hen, 1 wooden rooster, 8 wooden feathers, 2 wooden worms, 13 egg tiles, 13 octagonal tiles, 1 game rule.