Clash of Cultures: Civilisations
Expansion for : Clash of Cultures

Clash of Cultures: Civilisations

2015 - (x)(x)(x)(x)(x) 4.6 - 13 Notes
Clash of Cultures: Civilisations

2-4 PlayersBest of 4 players

200 MinPlaying time

Age: 12+Minimum age

PassionateType of public

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(Good - usually willing to play.)

0

Rule, Educational Sheet ... 4 Files Available4 Files Available

Download the rule for Clash of Cultures: Civilisations or any other documents (scenarios, goodies, pedagogical sheet, erratum, ...). 4 PDF files are available.

Clash of Cultures Rulebook

pdf https://cdn.1j1ju.com/medias/1f/03/36-clash-of-cultures-rulebook.pdf

The Game is divided into Rounds and Turns. Every Round players have three Turns. During a turn, a player may perform three actions, after which the player to his left gets to perform his actions. When each player has had three turns, each with three actions, the round ends with a Status Phase. After the Status Phase, the next round begins. The Turn marker is used to keep track of rounds and turns.

7.57 Mo - In English

Clash of Cultures Règle

pdf https://cdn.1j1ju.com/medias/09/da/f0-clash-of-cultures-regle.pdf

Placez le plateau selon les mises en place illustrées ci-dessous. Toutes les régions sont placées face cachée, sauf la région de départ de chaque joueur qui est face visible (portez une attention particulière au côté qu’occupe la case Montagne). Les régions face cachée sont désignées par l’appellation « régions non découvertes ».

5.86 Mo - In French

Clash of Cultures: Civilisations Rulebook

pdf https://cdn.1j1ju.com/medias/02/2a/d4-clash-of-cultures-civilisations-rulebook.pdf

Each player gets 2 random Civilization Boards and selects one. Once all players have selected their civilization, they reveal their choice and place it next to their Player Board. The unchosen Civilization Boards are placed back in the box.

936.07 Ko - In English

Clash of Cultures: Civilisations Règle

pdf https://cdn.1j1ju.com/medias/83/3e/33-clash-of-cultures-civilisations-regle.pdf

Choisir 1 condition de fin de partie dans le tableau 'Fin de partie' et placer la piste de tours du côté adapté, placer le compteur de tours sur la première case en haut à gauche. Retirer les 4 régions de départ (identiques recto-verso) et les 5 régions spéciales de départ du reste des tuiles de régions.

330.86 Ko - In French