In 1001, you will play as Wind Spirits controlling the movements of Aladdin's flying carpet, sometimes to help him, sometimes to harm him, as Wind Spirits are changeable. You will play as a team (a Day team and a Night team), but you will also play for your own benefit. Before the hourglass runs out, observe and discuss the best paths for Aladdin.
Will you play as a team for Aladdin on his mat? Or will you play to improve your personal score by helping the Vizier?
Contents of the box : 36 Gems, 64 Cards, 86 Chips, 1 Modular Board, 1 Reward Board, 1 Aladdin Miniature, 1 Hourglass 1001, 1 Rule Book.