Agricola, the agricultural development game! Players must trigger scoring phases at the right time in order to gain victory points without making their opponent win too much. After 10 score phases, the player with the most victory points wins the game. Players start with two farmers, living in a wooden house with two rooms. In one round, each farmer performs one action. By harvesting wood and reeds, they can expand their house and then their family. Enlarging their family allows them to perform more actions in each round, but also requires them to produce more meals. To obtain meals, players can plough fields and sow seeds. The planted cereals and vegetables are harvested after several rounds.
Players can also build fenced pastures to raise sheep, boars and oxen. The skills and facilities help to maintain the family by providing certain benefits. Players can renovate their wooden house into a clay house, and then into a stone house to earn more points.
Each game of Agricola is unique, thanks in part to the cards, which are randomly selected from the 48 Know-How cards and the 48 Minor Amenities cards.
Rule, Educational Sheet ... 3 Files Available3 Files Available
#Business and Industry #Colonization #Fruits and Vegetables #Historical #Nature #Construction/Development #Laying of WorkersContents of the box : 1 Large Game Board, 1 Major Facilities Board, 4 Farm Board (one per player), 2 Game Board Extensions, 18 Sheep (white), 15 Wild Boar (black), 13 Ox (brown), 30 Wood Tokens (brown), 24 Clay Tokens (red), 14 Reed Tokens (white), 16 Stone Tokens (black), 24 Cereal Tokens (yellow), 16 Vegetable tokens (orange), 60 Fences (15 in each colour), 16 Stables (4 in each colour), 20 Farmers (5 in each colour), 1 First Player marker, 52 double-sided tiles, 47 tokens, 120 cards, 1 score block, 10 transparent storage bags, 1 rules booklet, 1 Appendix booklet.