In the role of a Japanese daimyo during the 16th century, each player seeks to ensure the superiority of his clan and seeks, as Daimyo having the most success, to become, at the end of the game, the SHOGUN. This success is not only achieved by the number of provinces it controls but also by the development of its own kingdom. This one is all the more valuable as it contains many villages, temples and theatres.
For each region, a bonus in victory points of great value is given to the player who owns the majority of the same type of building (village, temple or theatre).
Shogun: Big Box funded on the Kickstarter platform
Shogun: Big Box was funded on the Crowdfunding Kickstarter (See the campaign) platform on the Jun 3, 2015, the campaign lasted 16 days. 1,879 people helped funded the game, whose the amount requested was $10,000.00. Thanks to these 1,879 people the game could be funded up to $163,255.00, ~1,632.55%.
Rule, Educational Sheet ... 4 Files Available4 Files Available
Contents of the box : The base game Shogun, Tenno's Court Expansion 1, Samurai Expansion 2, Military Leaders Expansion 3, Chambers Expansion 4.