Take the coveted Archimage title! The Arcane Tower is waiting for its new master. No one knows what has become of the former Archmage. All the research has proved futile, and now it's time to know who will take its place.
Parchments of fate are scattered through a labyrinth where each intersection is protected by a magic seal. To break a Seal and acquire a parchment, you must use dice of the same color and at least equivalent power. The dice by colors are limited in number, and at the beginning of the turn, you will build a pool that will allow you to accomplish your actions. By releasing scrolls, you have additional options like modifying the results of your dice, changing their color, optimizing your points, etc. At the end of the game, the one who has accumulated the most powerful scrolls wins the game.
Rule, Educational Sheet ... 2 Files Available2 Files Available
Contents of the box : 6 board segments, 5 Mage silhouettes, 5 Familiar silhouettes, 5 Guardian silhouettes, 16 bases, 24 dice, 130 Spell cards, 120 Magic Seal chips, 1 First Player chip, 1 rule book.