You join this expedition team and together you try to reach the top of the mountain range and escape. In order to win, you must have collected at least as many relics as you have wounds during your ascent. You start the game on the coast. Turn over the Meeting Tile which marks the place where you have decided to continue your journey. Using the Equipment cards of all players, try to achieve the objectives given on the tile. If they are achieved, you can win different bonuses that will help you to advance in your quest (e.g. heal yourself, observe other places) or Relics.
Be careful, a found Relic automatically gives you a Folly. If you fail to do so, roll the dice and, depending on the result, you will suffer injuries or new penalties. Unless you prefer to avoid chance and take new follies in order to hope to win the game. Between one player's whispering, another player's ban on using his thumbs or the strange actions of others, will you be able to understand your teammates when solving the objectives of each encounter tile?
Climb these mountains little by little, face your follies, try to accumulate as many relics as possible in order to cancel your wounds at the final countdown, and above all, run away!
Rule, Educational Sheet ... 2 Files Available2 Files Available
#Adventure #Horror #Cooperative #Hand Management #Real TimeContents of the box : 1 Mountain board, 5 player boards, 1 sled board, 1 figurine, 1 hourglass, 6 leadership tokens, 1 Malus die, 36 tiles, 60 Follies, 11 tokens, 74 cards, 1 rulebook.