Enter a power struggle! Here you are in a world where religions do not mix easily. Year after year, you have to make your own religion flourish at the expense of others in order to gain the most victory points. Take turns rolling your dice. Choose two of the dice. The colour of the first dice allows you to choose a character card. This character then influences the majority religion of the region to which he belongs on the board. Place a religion pawn on this region to mark this influence. (For example: a Catholic character allows you to place a Catholic counter).
The number of the die allows you to position a trading house on the square corresponding to this number in the same region. Once these two actions have been performed, set aside your Character Card with the same die, the action corresponding to your character can then be used for as many years as the number on the die indicates. With the second die, perform one of the following actions: Recover resources, sell resources, or activate the action on a Character Card. The sell action allows you to score victory points.
When there is no more room to mark his influence in a region, a conflict breaks out. All minority religions are banned, and the player with the majority religion scores the equivalent in victory points at the location of his trading houses in that region (if a trading house is in 6, the player scores 6 victory points). As soon as a player reaches 50 victory points the game ends and the player is declared the winner.
Rule, Educational Sheet ... 2 Files Available2 Files Available
#Historical #Religion #Dice #PlacementContents of the box : 1 board, 24 dice, 80 playing cards, 28 Privilege tokens, 16 Protection tokens, 16 Trading Houses, 30 Religion tokens, 56 Merchandise tokens, 2 Torches, 4 Victory tokens, 4 Action tokens, 1 Starter token, 4 Masking crosses, 1 game rule.