You have finally discovered the truth. You have heard rumours of ancient runes and lost pages from a scattered tome that speak of ancient and evil monstrosities, calling for their return. You have heard the tales of those who preceded you in this quest and who lost their minds as they came closer to the truth. As you continue, you cannot help but notice that you yourself feel less attached to reality. Some days you lose track of time and cannot account for the hours of the day. The whispering of secret doors to another world grows louder and louder, and although no one knows who is building them, you have a terrible intuition?
Could you be the unconscious architect of these Gates of Horror? Choose what the status of the day will be : Healthy or unhealthy. Players must then play their cards according to your choice. Send your investigators from Salem to Arkham. Open the portals and unleash monstrosities. Be in the majority in the areas where the portals open to score maximum points. Take desperate actions to increase your effects. The more fragments of planes, runes and scrolls you collect, the more points you will score. Go ahead, you won't believe it...
Rule, Educational Sheet ... one File AvailableOne File Available
Contents of the box : 1 double-sided board, 4 individual boards, 80 action cards, 90 portal cards, 7 parchment cards, 1 mental health disc, 6 monstrosity discs, 40 investigation counters, 4 score markers, 8 score tokens, 24 despair tokens, 1 game rule, 1 hidden extension.