A spell that went wrong dispersed the inhabitants of Fabulantica throughout the country. Confused about what happened, the inhabitants hide in the towers where they are waiting for help, no one knows where the others have gone. That's for the players to know. At all times, 3 open mission cards are on standby, each asking players to first find a specific resident and then look for their friend.
To do this, players use travel cards corresponding to the four types of paths to move, or use the Wonder Carpet to get to the place of their choice. The resident of each round is revealed to all players when they visit their current location. However, if this resident was part of the active player's mission, the resident, including the tower, changes position. The player who intelligently organizes his trips, remembers the location of the residents and performs three missions first wins.
With accessible rules, Fabulantica invites players from 6 years old to make the most of their cards, to be attentive at all times, so that no resident "disappears" again and moves efficiently to succeed.
Rule, Educational Sheet ... one File AvailableOne File Available
Contents of the box : 1 game board, 5 figures, 12 inhabitants with base, 12 towers, 1 “magic carpet” tile, 54 travel cards, 24 task cards.