The Traveller has brought many changes to our little border town over the past five years. He has shown us wonders beyond imagination and taught us how to use his strange machines. Now that the Traveller is gone, a storm is brewing. Who will control the fate of the American frontier? In 3000 Truands, players take on the role of rival leaders trying to steal the precious technology left behind by the Traveller. By layering clear maps, you create unique rogues and use them to outwit your enemies. In short, hire rogues to build powerful combos, steal technology and outwit your enemies.
Each turn, you play a poker card from your hand, face down, in front of your player board, and then use all the abilities corresponding to the number requested. You don't have to tell the truth when claiming a number, but if an opponent catches you bluffing, it will damage your reputation and decrease your chances of winning the game. Each leader has a unique perspective and motivation in the Graystone Gulch conflict. Are you motivated by money, fame, or a deep desire to improve the world? The advanced rules add unique strategies for each leader that reflect their strengths and wiles.
Rule, Educational Sheet ... one File AvailableOne File Available
#Steampunk #Wild-west #Deduction #DraftContents of the box : 108 cards, 60 transparent cards, 66 sleeves, 26 tokens, 38 tickets, 12 Man-of-Hand tiles, 4 counters, 1 game board, 4 leader cards, 1 rule booklet.