1925, the US Congress passes the new "Air Mail Act", also known as the "Kelly Act". The Postmaster General will now contract with commercial airlines to transport mail. Step into the shoes of an aviation tycoon and manage one of the companies competing for contracts to establish and operate the first airmail service. Seize the incentives offered by the government by plotting the most efficient routes and developing the technology to build the most autonomous and reliable models. Whoever can make the most profit for their company will win.
Get ready for Airmail to take off! The goal of Airmail is to make the most profit for your business. There are three main ways to earn revenue: Transporting parcels between different divisions in the country. The maximum distance you can send a delivery is determined by your level of technology, which you can improve during the game. Obviously, the greater the distance between the origin of the package and its destination, the greater the profit. Respect the postal service's decrees. Throughout the game they will be activated as common objectives for all players.
Express deliveries. At the end of the game, you will get the benefits of the express deliveries you have made and successfully completed. To achieve all this, you will have to map out and expand your own routes by connecting the different divisions, playing concession cards and applying for government subsidies.
Rule, Educational Sheet ... one File AvailableOne File Available
#Aviation #City #Locomotion and Travel #Freight Transport #Hand Management #PlacementContents of the box : 1 double-sided board, 5 income markers, 5 technology markers, 115 planes, 90 parcels, 200 cards, 18 bonus tokens, 1 first player token, 1 rule book.