In Dune Arrakis: Dawn of the Fremen, you control a tribe of Fremen warriors struggling to gather the scarce resources of Arrakis, develop the weapons and Sietch you need to survive, and harness the power of the sand worms. A game is divided into three cycles: Harj - the final set-up part of the game in which players compete for starting positions. Initiation cycle - the first cycle of the game, with some restrictions to facilitate the progress of the game. Cycles - each cycle is divided into several phases, with cycles continuing until the game is won. You can conquer Arrakis in two ways, by controlling the number of Sietch won at the end of the action phase or by unanimous decision of the council when all players agree that you cannot be prevented from winning...
Rule, Educational Sheet ... one File AvailableOne File Available
#Book #Sci-fi #TV and Cinema #Affrontement #Territory ControlContents of the box : 1 rulebook, 1 game board, 1 cycle board, 2 dice, 4 tribe cards, 4 reference cards, 20 digging cards, 120 warrior tokens, 112 resource tokens, 110 development tokens, 32 water debt tokens, 14 production site tokens, 8 rock barrier tokens, 4 hammer tokens, 1 attack marker to assemble.