A Book of Quests with ten new adventures. The adventure continues... At the foot of the Black Mountains, the Witch Lord is absorbed in thoughts that gradually rekindle the embers of his evil ambitions. He will soon have recovered enough strength to lead his army of skeletons once again. However, an even greater danger threatens, for the Emperor and the remnants of his army are still under siege in Karak Varn. They will not last much longer like this. It is therefore imperative that you discover the secret passage forgotten for more than a thousand years, a passage mentioned only in legends and which runs through the bowels of the World's Edge Mountains stretching eastwards.
You will have to travel through the Belorn Galleries, which are actually ancient tunnels in ruins. Mentor will guide you to the threshold of the Great Gate. Beyond this, you will have to rely on yourself to meet the challenge.
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Rule, Educational Sheet ... 4 Files Available4 Files Available
#Adventure #Medieval-fantastic #Character Cards #Dice #Exploration #Miniatures #Modular Board #Moving #Semi-cooperativeContents of the box : 1 Quest Book containing 10 new adventures, 17 finely detailed Citadel figures (8 Orcs, 6 Goblins, 3 Fimirs), new colourful game board overlays and perforations (2 folded main entrance/exit gates), 1 Rolling Rock token, 6 Spiral Passage stage tokens, 1 Dwarven Forge token, 4 Grin's Map puzzle piece tokens, 1 Magical Darkness token, 1 Dwarf Forge token, 1 Grin's Map stage token, 1 Magic Darkness token, 1 Rolling Rock token, 6 Spiral Passage stage tokens, 1 Dwarf Forge token, 4 Grin's Map puzzle piece tokens, 1 Magic Darkness token, 1 Grin's Crag token, 2 Tunnel Trap tokens, 2 Pit Trap tokens, 12 Fallen Rubble tokens).