Since the Temporal Rifts of the Pathways first activated on Reminiscence Day, masses of people across the New Earth have had visions of a fifth Temporal Rift hovering over the ominous Ground Zero of the impact, waiting to be discovered. These visions have also led to a growing sense of empathy and camaraderie among these people - a bond far stronger than their affiliation with the Path. A mass exodus from the capitals of the Paths took place during the first era, and the early pioneers discovered that the temporal rift evoked in their visions not only existed, but contained the foundations of a new civilisation, one that could eventually set all the peoples of the New Earth on a new path - the Path of Unity. The Unity Way explorers soon discovered a remote mountain valley where the enigmatic flora had not only survived the impact, but had mutated and evolved under the effect of the asteroid's toxic neutronium dust. The resulting flower-like crystal formations synthesise a substance called Flux, which is collected and studied by the Reapers, the valley's mysterious inhabitants. The Reapers are willing to share the secrets of Flux technology with the Paths, but remain silent about its side effects, to which only they are immune...
In the alternative scenario of Fractures of Time, the first major expansion to Anachrony, the original four Paths and the newly blooded Path of Unity have been given access to a powerful new technology called Flux. Flux Cores can be acquired in the Valley of Amethynia, the expansion's new main area. By using Flux Cores to power their Fracture device, players can move ("Blink") one of their already placed Exosuits to a new action space instead of placing a new one, or immediately recover some of their Workers or Free Action markers. This can result in a never-before-seen efficiency of action, but like Temporal Rifts, Flux technology is a double-edged sword. Without a sufficiently advanced Fracture device, its overuse can cause Temporal Glitches; hectic negative effects such as closing Exosuit bay locations, temporarily disabling buildings or making players more vulnerable to Anomalies.
The Valley also holds other secrets. Advanced Operator technology allows players to remove temporal glitches, enhance classic Pathway technology with new quirks, and even enlist the Collectors themselves as a powerful new class of Workers, who are immune to the side effects of the Flow.
Anachrony: Fractures of Time funded on the Kickstarter platform
Anachrony: Fractures of Time was funded on the Crowdfunding Kickstarter (See the campaign) platform on the May 7, 2019, the campaign lasted 21 days. 11,346 people helped funded the game, whose the amount requested was $50,000.00. Thanks to these 11,346 people the game could be funded up to $1,051,447.00, ~2,102.89%.
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Rule, Educational Sheet ... 4 Files Available4 Files Available
#Sci-fi #Character Cards #Laying of Workers #Resource ManagementContents of the box : 1 Valley Board, 5 Fracture Generator Boards (1 per Track), 5 Fracture Generator Upgrade Tiles (1 per Track), 52 Flux Core Tokens, 20 Operators, 4 New Vortex Tiles for the original Tracks (1 per Track), 18 Technology Cards, 40 Incident Markers (8 per Track), 1 Flux Die, 1 Incident Die, 1 Track Board, 10 Vortex Tiles, 3 Unit Leader Cards, 8 Track Markers, 6 Exoskeleton Markers, 1 Player Board, 6 Paladin Figures, 1 Standard with Plastic Stand, 1 Improved Paladin Exoskeleton Tile, 8 Replacement Buildings, 8 New Buildings (2 per type), 4 Nested Buildings (1 per type), 4 Starting Resource Cards, 1 Zero Era Tile, 1 Exoskeleton Slot Expansion Tile, 4 New Leader Cards for the original Pathways, 1 Scorebook, 5 New Super Projects, 2 New Endgame Condition cards, 9 New Destroyed Capital tiles (3 per type of Capital Action), 16 Variable Anomalies, 1 New Endgame Condition card, 4 Anomaly Removal tiles (1 per player), 1 rulebook.