In The Merchant Guild, each player starts with a city on his personal map board. Shuffle the deck of terrain cards, then reveal most of these cards one by one. Depending on the terrain revealed, each player places cubes on their board that are connected to their starting city or to other cubes. You want to complete areas on your board, cross the seas to new lands, and establish new cities on the board. You can explore capsized ships for treasure - which gives you special placement abilities - and create connections between places to score bonus points. Common objectives can be achieved by all players, those who achieve them first score more points.
At the end of a round, all cubes are removed from each board, leaving only the cities behind, so if you don't create new cities, you'll be stuck in the same places. The Merchant Guild contains several copies of four different cards, and the game is designed so that you can play remotely with one or more copies.
Rule, Educational Sheet ... one File AvailableOne File Available
#Maritime #Exploration #Roll and Write #Territory ControlContents of the box : 8 double-sided maps, 1 exploration board, 24 Objective cards, 52 Village counters, 144 Explorer cubes, 16 Observation tokens, 32 Trading Post tokens, 75 Coin tokens, 40 Treasure tokens, 16 Crystal tokens, 9 Exploration cards, 28 Specialty cards, 40 Treasure cards, 5 Age tokens, 1 Rule Book.