A simple game: role cards are randomly distributed for 4 to 8 players, designating a game master, an Insider (traitor), all other players are honest citizens. The game master has to guess a word designated on a secret card. During an hourglass of about 5 minutes, the players ask him as many questions as possible to which he answers only with "yes / no / I don't know". BUT the traitor also knows the secret word: it is up to him to subtly direct the questions of the group, to influence the general thinking, or even to give the right answer. If the word is not found, the whole team loses. If the word is found, the question arises: "Is the player who found the right answer the traitor? The players debate by discussing the answers given and their timing, the relevance of the remarks, etc. Then they vote against the player in question.
If he is the traitor and the majority accuses him, the citizens win. If it is a citizen and the majority accuses him, the traitor wins. If it is a citizen and they do not have a majority, then a second vote is held to determine who the traitor is. If the citizens identify him, they win the game without him. If he stays in the shadows, then he wins alone! A minimalist, fast-paced party game where you never know who to trust. For more challenging games, play with free themes or use a variant in which there may be no traitor!
Contents of the box : 42 theme cards (7 cards with verses from 1 to 6), 8 role cards (6 citizens, 1 traitor, 1 game master), 1 hourglass, 1 rule book.