A simple game: role cards are randomly dealt for 4 to 8 players, designating a master of the game, an Insider (traitor), all the other players are honest citizens. The game master must guess a designated word on a secret card. During an hourglass of about 5 minutes, the players ask him as many questions as possible, to which he only answers "yes / no / I don't know".
BUT the traitor also knows the secret word: it is up to him to subtly direct the group's questions, influence the general reflection, even give the right answer. If the word is not found, the whole team loses. If, on the contrary, the word is discovered, then the question arises: "Is the player who has found the right answer the traitor? Players debate by discussing the answers given and their timing, the relevance of the remarks, etc.... Then they vote against the player in question.
If it is the traitor and the majority accuses him, the citizens win. If he is a citizen and the majority accuses him, the traitor wins. If he is a citizen and does not have a majority, then a second vote is held to determine who the traitor is. If the citizens identify him, they win the game without him. If he stays in the shadows, then he wins alone!
A minimalist and wild party game where you'll never know who to trust. For more challenging games, play with free themes or use a variant in which there may not be a traitor!
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Summary of all detailed information about the game (release date, ean code, weight, size, ...)
|Release Date||September 2016|
|Acquisition date||Add my game acquisition date|
|Languages||German, English, French|
|Size||2.36 x 4.33 x 1.38 inches|
|Purchase price||Add a purchase price|
|Location||Where is your game stored?|
|Personal note||Add a personal comment|
|Designers||Akihiro ItohDaichi OkanoKito ShinmaKwaji|
|Type of public||Family|