CLIMB! is a clever and very original game of skill! To climb the mountain, players use the catch, represented by the holes on the cards. The more complex a player moves, that is, the more fingers he places on the table, the more points he scores. Be careful, if the cards move, we fall and the climb stops. You have to know how to take risks, but not too much! Except that you have to respect a code of colors prescribing which finger you can ask in which socket ... (* a code has been planned for color-blind people).
You lay cards with holes on the table. You have to move your hand from the bottom and put your fingers in the holes of the cards. Each hole has one (or more) color (s) that corresponds to a finger (black for the thumb, etc.). Each time you finish a hand movement you count the points: the more fingers you have in the holes, the more points you score. After three moves, you make the total, and it's up to the neighbor to play.
Rule, Educational Sheet ... 2 Files Available2 Files Available
Contents of the box : 42 Wall cards (14 beginner level cards numbered from 1 to 14, 14 intermediate level cards numbered from 15 to 28, 14 expert level cards numbered from 29 to 42), 2 Game Help cards (Base and Top), 4 explanatory figure cards, 1 rule sheet.