Build your own galactic kingdom. Enhance your military power through trade and send your armada of warships to protect what is yours and conquer what is not yet yours! Each player starts with 50 Influence points and a personal deck of 10 ships, from which they draw 5 cards (3 for the first player) to make their starting hand. The goal of the game is to reduce the opponent's Influence to zero. 5 cards are also placed between the players to form the trade space.
On your turn, play as many cards from your hand as you wish. When put into play, Ships and Bases trigger effects that allow you to acquire new cards and attack your opponent. Build your deck with finesse by choosing cards from the game's four factions, and unleash powerful combos! The terrifying Blob fleet brings devastating strike power, the Trade Federation troops help restore your Influence, the Techno-Cult machines specialize in deck depletion, and finally, the Galactic Empire army helps draw more cards and make your opponents discard them.
All ships played are discarded at the end of your turn, as are any purchased cards and cards remaining in your hand. Bases remain in front of you until they are destroyed by your opponents and can sometimes even protect you from their attacks. Always reshuffle 5 cards at the end of your turn. Reduce your enemies' Influence to zero and you win the game!
Rule, Educational Sheet ... 2 Files Available2 Files Available
#Sci-fi #Affrontement #Deckbuilding #Hand ManagementContents of the box : 80 Trade cards, 16 Scout cards, 10 Prospector cards, 4 Viper cards, 12 Influence 1/5 cards, 6 Influence 10/20 cards, 1 rulebook.