The 13-day authors return to the Cold War with a new card game rich in choices that are both cornelian and crucial! A rich strategy is always exciting. Meaningful tactical decisions, too. But in 20 minutes, it's more original! Playing as the USA or the USSR, you will try to win the Cold War by building a world made of cards that will change with each game! One card per turn, 9 turns, apparently simple, but each turn will therefore be the subject of a crucial and decisive choice... very much in line with the situation at the time!
Each card will pose a dilemma for you, apart from the need to read your opponent's game intelligently.
Rule, Educational Sheet ... 2 Files Available2 Files Available
Contents of the box : 18 Strategy cards (10 USA, 8 USSR), 1 start card, 1 score card, 24 red influence cubes, 24 blue influence cubes, 1 yellow score marker.