The Old World is imbued with the magic of the Eight Winds. Humans who learn to control the energy they carry can become powerful wizards. Unless they succumb to Tzeentch, the Architect of Change, seduced by his promises of power, knowledge and mastery of the sinister arts.
The Winds of Magic is a valuable resource for Warhammer players, The Fantastic Roleplay. It provides them with all kinds of information about Magic Colleges, new rules for wizards, dozens of spell cards spread among the eight Orders, and many tips for interpreting wizards.
The GM will discover Tzeentch's dreadful powers, demonic minions and abominable plots, as well as the rules of corruption and mutation, exposing the characters to terrible perils during their adventures. Finally, Winds of Magic includes a complete adventure describing the machinations of a malicious cabal operating within the Empire itself. The winds of change have begun to blow ... will you master them before they dominate you?
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Rule, Educational Sheet ... 2 Files Available2 Files Available
Contents of the box : 1 magic guide of 48 pages, 1 Tzeentch guide of 48 pages, 160 cards, 10 career cards, 67 counters, 24 tokens.