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1001: Hezar o Yek Sab Règle

Le sultan veut des histoires pour s'endormir. La belle Shéhérazade va lui en conter pendant 1001 nuits. Ali Baba, Aladin et Sindbad le marin en seront les héros. Cependant il faut aider Shéhérazad à trouver l'inspiration et cette mission vous est confiée.

1.48 Mo - In French

10′ to Kill Rulebook

In 10 minutes to kill, you are a hitman. Your goal is to kill 3 targets without being discovered. Each time you kill one of your targets or arrest another hitman, you earn prestige points. At the end of the game, the winner is the player with the most prestige points.

2.68 Mo - In English 1.26 Mo - In French

1, 2, 3… Trésor à Bâbord Règle

La pirate Soraya parcourt les mers du globe avec son équipage à la recherche d'un trésor bien particulier : les chiffres. Pour prouver aux grands pirates qu'elle est digne de gouverner son navire, Soraya devra d'abord classer les chiffres dans le bon ordre et résoudre divers exercices. Qui est doué avec les chiffres et saura aider Soraya dans sa quête ?

3.23 Mo - In German 3.23 Mo - In English 3.23 Mo - In Spanish 3.23 Mo - In French 3.23 Mo - In Italian 3.23 Mo - In Dutch

12 Gangsters Rulebook

Your 12 gangsters must participate in 12 heists in order to prove themselves to the Boss. The Boss will be in charge of one team of gangsters in each heist. The rules are clear: your gangster cannot steal more money than the Boss’! It is up to you to send out the right gangster at the right time. The more money your gangsters collect, the happier the Boss will be.

3.44 Mo - In English 3.45 Mo - In French

13 Clues Rulebook

To be the first player to solve your own Mystery, correctly identifying the Person, Location, and Weapon.

1.31 Mo - In English 1.31 Mo - In French

13 Days: The Cuban Missile Crisis Rulebook

As President Kennedy or Premier Khrushchev you control one of the superpowers during the tense days of the Cuban Missile Crisis. You win 13 Days by emerging from the crisis with the most Prestige.

3.10 Mo - In English 694.76 Ko - In French

1754: Conquest – The French and Indian War Rulebook

Each player chooses a faction to play and takes the corresponding Units, Battle Dice, and Faction Cards of that faction’s color. The French side’s two factions are the the yellow French Canadiens and the purple French Regulars. The British side’s two factions are the white British Colonials and the red British Regulars.

1.84 Mo - In English 3.39 Mo - In French

1775: Rebellion Rulebook

The year is 1775. The American colonies have begun to stockpile arms and organize militia in outrage over new taxes imposed upon them by Great Britain. On April 18th, militia members ambush a column of 700 British Redcoats ordered to seize stockpiled arms. 273 British soldiers are killed or wounded before they reach safety in Boston. The American Revolution has begun!

2.28 Mo - In English 4.23 Mo - In French

1812: The Invasion of Canada Rulebook

The year is 1812. War is raging across Europe and Russia as Napoleon, emperor of France, seeks to dominate Europe through conquest. However, a coalition of France’s enemies, led by Great Britain, desperately resists his ambitions. Great Britain, in dire need of resources, is capturing American ships that are supplying France, confiscating their cargoes and impressing some of their sailors to serve...

3.64 Mo - In English 1.07 Mo - In French

1960: The Making of the President Rulebook

All elections are turning points, but the presidential election of 1960 holds a special place in American history. The 1950s had been a period of unparalleled economic growth and US global power under the stewardship of President Dwight Eisenhower and his Vice President, Richard Nixon. Nixon’s humble origins gave him a common touch that appealed to small-town America and encompassed the idyllic spirit...

1.51 Mo - In English

3 Secrets Rulebook

If the time runs out before the detectives have correctly guessed one secret, the undercover agent reads one secret of their choice out loud to the players, and time starts over for the next secret.

1.08 Mo - In English

3 sind eine zu viel! Rulebook

Two is the magic number! Play your cards at just the right moment to collect matching cards from the middle of the table. Taking one card of each color is okay, but taking the second one is perfect. But beware of taking the third card of the same color: All your lovely points will turn into negative points!

312.80 Ko - In English 767.18 Ko - In French

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