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pdf https://cdn.1j1ju.com/medias/e5/06/28-when-i-dream-rule.pdf
When I Dream is played over a series of rounds equal to the number of players. Each round is divided into 2 phases: Night and Day. Each night, one player—the Dreamer—tries to identify the Elements based on the clues that the other players give them.
2.35 Mo - In English 2.34 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/c8/7b/e8-pillards-de-la-mer-du-nord-champs-de-gloire-regle.pdf
L’extension Champs de Gloire de Pillards de la Mer du Nord introduit les Jarls ennemis qui unissent leur force pour mettre un terme aux récents massacres. Malgré la menace qu’ils représentent, la Gloire attend ceux qui oseront les défier. Croiser le fer avec un Jarl vous blessera à coup sur, mais il n’est plus l’heure pour hésiter. À la bataille !
3.63 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/2e/d1/6c-scythe-strateges-des-cieux-rulebook.pdf
Mankind has long been confined to travel by land and sea, but a new technology has emerged from the greatest minds in Eastern Europa: airships.
1.06 Mo - In English 1.15 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/f3/90/bc-times-up-family-regle.pdf
Seule la première proposition compte. Même si une seconde proposition s’avère correcte, la carte n’est pas gagnée.
431.93 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/00/9a/00-yokohama-rulebook.pdf
It is the beginning of the Meiji era. Once just a sleepy fishing village, the opening of foreign trade in Yokohama and the decline of Edo led Yokohama to become the premier hub of trade in all of Japan.
6.53 Mo - In English 5.08 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/56/da/f6-power-grid-the-card-game-rulebook.pdf
The players represent CEOs of mighty power companies producing electricity. During the game, the players bid for power plants at auctions and supply them with resources. Their income depends on the amount of electricity produced in each round. At the end of the game, the player who produces the most electricity wins the game.
1.11 Mo - In Englishpdf https://cdn.1j1ju.com/medias/ec/12/0a-bang-the-dice-game-rulebook.pdf
The dice show six different symbols. The symbols showing on the dice each have a different effect. You must apply all the dice results in the following order.
930.68 Ko - In English 1.28 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/91/41/06-amyitis-extension-rulebook.pdf
Set the Palace board next to the game board. Place the players’ score markers at the start of the palace track (before the first square). To indicate their score, the players will use one of their cubes instead.
206.92 Ko - In English 214.18 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/1b/48/f2-amyitis-rulebook.pdf
590BC. Nebuchadnezzar, the King of Babylon, marries the magnificent Amyitis, daughter of the King of Media. But the beauty pines for the lush vegetation of her land.
473.92 Ko - In English 474.57 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/87/cd/10-andor-koram-chef-des-gors.pdf
Une mini-extension à télécharger pour pimenter un peu vos parties sur les légendes 2 à 5 et la Légende de Gardétoile.
192.46 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/52/20/95-karibou-camp-regle.pdf
49 cartes Animal (7 espèces x 7 cartes) (fig.1a), 7 cartes Scout (fig.1b), 8 tuiles rondes représentant les animaux et leur signe (fig.1c), 3 x 2 cartes Équipes et une carte Coyote (fig.1d), 1 Giga-pion (fig.1e), 7 disques de score (fig.1f), règle du jeu.
940.29 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/d1/08/43-mimtoo-famille-regle.pdf
Déterminez avec quelles lignes vous allez jouer pendant toute la partie : Avec des enfants, choisissez deux lignes (A, B ou C pour les cartes « Personnage » et 1, 2 ou 3 pour les cartes « Action »). Ce sont les phrases plus faciles.
601.43 Ko - In French