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Warehouse 51 Rulebook

pdf https://cdn.1j1ju.com/medias/55/b8/10-warehouse-51-rulebook.pdf

The year is 2038. After decades of borrowing money from China, Japan, Russia, Brazil, and the rest of the world, the USA finally went bankrupt. In a last attempt at raising some money, the federal government has decided to auction its most secret treasures: the artifacts and relics gathered during its years of wealth and power, stored in the well guarded Warehouse 51.

711.50 Ko - In English 699.59 Ko - In French

Blood Rage: Extension 5ème Joueur Règle

pdf https://cdn.1j1ju.com/medias/f8/98/b1-blood-rage-extension-5eme-joueur-regle.pdf

Le fier clan du Bélier est prêt à livrer son ultime bataille dans le monde de Blood Rage ! Ce peuple rude et robuste, originaire d’un pays montagneux qui l’est plus encore, ne renoncera jamais à un bon combat. Maniant haches et marteaux, ses membres se rueront sans peur dans la mêlée !

273.30 Ko - In French

5er Finden Rulebook

pdf https://cdn.1j1ju.com/medias/da/ba/87-5er-finden-rulebook.pdf

In 5ER FINDEN, every round 5 dice are rolled for players to try and combine into FIVES on their boards. But it’s not that simple – there is limited space and each shape can only be found once. Don’t take too long looking for your shape, though, another player might signal the end of the round at any time!

1.00 Mo - In English 1,023.21 Ko - In French

Monopoly: The Wizard of Oz - 75th Anniversary Collector's Edition Rulebook

pdf https://cdn.1j1ju.com/medias/7f/d0/86-monopoly-the-wizard-of-oz-75th-anniversary-collectors-edition-rulebook.pdf

Join Dorothy and TOTO as they journey into and through the Land of Oz! Set forth on your quest to own it all, but first you will need to know the basic game rules along with custom THE WIZARD OF OZ™ rules.

4.27 Mo - In English

Clinic: Deluxe Edition - 5th Extension Rulebook

pdf https://cdn.1j1ju.com/medias/d0/09/6d-clinic-deluxe-edition-5th-extension-rulebook.pdf

Occasionally, I’ve heard it said that some players build their clinic nearly the same way every time, and that the construction part of the game lacks variety. So, in The Extension, I added Urban Design 1.0 to require different floor plans, and Underground Utility Work to reduce the available space and to resize and reconfigure your player boards however you want. Then, in the 3rd Extension, I added...

1.30 Mo - In English 1.30 Mo - In French

Crokinole 65 Règle

pdf https://cdn.1j1ju.com/medias/72/3f/bc-crokinole-65-regle.pdf

Être le premier à atteindre 100 points, au terme de plusieurs manches si nécessaire.

1.92 Mo - In French

Potion Explosion: The 6th Student Rulebook

pdf https://cdn.1j1ju.com/medias/3c/c1/93-potion-explosion-the-6th-student-rulebook.pdf

Dear Students, thanks to your continuing support, the Academy has gone through a pretty serious makeover! Make sure to pay a visit to our brand new hall: thanks to its bigger classrooms, we will be able to give lectures to bigger groups of students. We even got one of those shiny modern Ingredient dispensers with a hidden drawer!

1.86 Mo - In English

6th Sense Règle Multilingue

pdf https://cdn.1j1ju.com/medias/27/a6/8b-6th-sense-regle.pdf

Marque des points en prédisant le nombre de plis que tu vas gagner à chaque tour. Réfléchis bien car une mauvaise prédiction entraîne des points de pénalité. Prends de l’avance sur tes adversaires en faisant bon usage de tes cartes (spéciales), mais aussi en perdant intentionnellement des plis pour que ta prédiction se réalise. Le joueur qui se montre le plus talentueux dans cet exercice, gagne le...

216.99 Ko - In Danish 216.99 Ko - In German 216.99 Ko - In English 216.99 Ko - In Spanish 216.99 Ko - In French 216.99 Ko - In Italian 216.99 Ko - In Dutch 216.99 Ko - In Portuguese

Lobo 77 Règle

pdf https://cdn.1j1ju.com/medias/f9/df/b5-lobo-77-regle.pdf

A son tour, chaque joueur joue une carte sur la pile commune et additionne sa valeur au total précédent. Le but du jeu est de ne pas atteindre 77 ou tout autre doublet (11, 22, 33, etc..); les joueurs qui atteignent ces nombres perdent des jetons. Lorsqu’un joueur n’a plus de jetons, il est éliminé.

870.21 Ko - In French

878: Vikings – Invasions of England Rulebook

pdf https://cdn.1j1ju.com/medias/72/2c/bc-878-vikings-invasions-of-england-rulebook.pdf

Each player chooses a Faction to play and takes the corresponding Units (miniatures), Battle Dice and Faction Cards of that Faction’s color. The English side’s Factions are the blue Housecarl and the green Thegn. The Viking side’s Factions are the black Norsemen and the red Berserker.

5.29 Mo - In English 5.93 Mo - In French

The 7th Continent Rulebook

pdf https://cdn.1j1ju.com/medias/6c/95/a4-the-7th-continent-rulebook.pdf

1907. A renowned explorer, you have just come back from the first expedition on the seventh continent, a mysterious land that was recently discovered off the coast of Antarctica and probably the very last terra incognita in the world.

35.30 Mo - In English 35.75 Mo - In French

Around the World in 80 Days Rulebook

pdf https://cdn.1j1ju.com/medias/e3/b9/fd-around-the-world-in-80-days-rulebook.pdf

The first lady or gentleman to return to London wins the game. However, since you left the British capital suspected of stealing from Her Majesty’s bank, you will have to return to London without any Rumor cards and 10£ or less in your pocket (or rather, in your hand) in order to prove your innocence in the eyes of the world!

572.24 Ko - In English 2.39 Mo - In French

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