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pdf https://cdn.1j1ju.com/medias/bc/3e/cb-the-magic-labyrinth-regle-multilingue.pdf
Boum ! Aïe ! Le jeune magicien n’en revient pas et se frotte les yeux. Y aurait-il un mur ? Curieux, les apprentis magiciens explorent le labyrinthe magique. Aujourd’hui, une épreuve importante les attend : retrouver les symboles magiques !
914.34 Ko - In German 914.34 Ko - In English 914.34 Ko - In French 914.34 Ko - In Italian 914.34 Ko - In Dutch 701.15 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/32/23/bf-kabuki-rulebook.pdf
You are giving masks to different actors in a Japanese theater. Avoid giving the same Mask to an Actor twice! If someone realizes your mistake, she takes one of your Victory Point tokens. On the other hand, if you realize another player’s mistake, you take one of his.
874.86 Ko - In English 868.81 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/bf/b3/b8-chabyrinthe-rulebook.pdf
Totaling the largest number of points on the Cat cards. A Cat card is won when the player has succeeded in creating a path without obstacles between a home and a cat.
149.29 Ko - In English 631.08 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/98/7e/1d-ab-in-den-pool-rulebook.pdf
Each player tries inconspicuously, for as long as possible, to keep figures of his color from falling into the pool while also shoving in figures belonging to the other players. Whoever is the last to have any figures of his color left standing safe and dry at the edge of the pool wins the game.
17.14 Ko - In English 1.11 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/3a/d3/f0-zoowaboo-rulebook.pdf
Carlo A. Rossi was born in 1968 and lives with his girlfriend in the town of Carpi in northern Italy. He works as a product manager for a telecommunications company and he develops games. Since his youth, Carlo A. Rossi has borrowed games from a ludoteque to find out their playing mechanisms.
1.45 Mo - In English 1.15 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/bf/f1/3e-carcassonne-expansion-5-abbey-mayor-rulebook.pdf
A copy of CARCASSONNE is required to play this expansion. You may integrate it fully or partially. It may also be combined with other CARCASSONNE expansions.
6.03 Mo - In English 629.89 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/82/2b/7b-saboteur-the-lost-mines-rulebook.pdf
After you have played or discarded cards, you may move your dwarf up to 3 cards. You can only move your dwarf along existing pathways. Example: After she has played a card, the player moves her blue dwarf 3 cards along the path.
2.31 Mo - In English 1.17 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/7e/8c/df-babel-rulebook.pdf
In an era gone by, the greatest monarchs constructed temples to demonstrate their great power and enormous wealth. The grandest temples belonged to the richest of those fit to rule. In this game for two, you are one of these rulers.
1.95 Mo - In English 3.17 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/11/00/d4-tales-of-arabian-nights-rulebook.pdf
In Tales of the Arabian Nights, you are the hero or heroine in a story of adventure and wonder just like those told by Scheherazade to her spellbound sultan! You will travel the land seeking your own destiny and fortune. You will learn stories and gain wisdom to share with others. Will you be the first to fulfill your destiny? The next Tale is yours to tell!
3.00 Mo - In English 10.50 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/78/d8/c9-runebound-unbreakable-bonds-rulebook.pdf
Unbreakable Bonds introduces cooperative and solo play to Runebound. Now you can undertake perilous adventures by yourself or while alongside other mighty heroes. In addition to the two new scenarios, three new scenario sheets allow you to play previously released competitive scenarios as solo or cooperative experiences.
2.06 Mo - In Englishpdf https://cdn.1j1ju.com/medias/5c/be/0d-descent-journeys-in-the-dark-second-edition-labyrinth-of-ruin-rulebook.pdf
An ancient city full of peril and mystery awaits in the ruins of Sudanya, a lost civilization on the edges of Terrinoth. Horrid creatures haunt the heroes’ every step, but powerful allies will guide them through the twisting maze of wilderness and broken cityscape.
2.41 Mo - In Englishpdf https://cdn.1j1ju.com/medias/06/23/66-tales-games-baba-yaga-rulebook.pdf
After slipping through the crooked fingers of Baba Yaga, you manage to escape her house. That’s when the witch starts pursuing you aboard her flying cauldron! To escape, you need to cast three spells, whose ingredients are scattered throughout this strange forest…
4.46 Mo - In English 4.46 Mo - In French