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pdf https://cdn.1j1ju.com/medias/b3/81/49-chronicles-of-crime-millennium-2400-rulebook.pdf
It is the year 2400. You are Kalia Lavel and you’ve always wanted to fight crime like your famous ancestors, so you joined the elite BelCor forces. They made you a highly trained cyber-agent, but it didn’t take you long to figure out that your bosses care much more about their profit than justice for ordinary people.
3.38 Mo - In English 3.22 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/aa/ca/ba-munchkin-warhammer-40-000-rulebook.pdf
Each player takes two standies in the same color and chooses one to place on the space marked “1” on the gameboard. The other standie goes in front of the player as a color reminder. Divide the cards into the Door deck and the Treasure deck. Shuffle both decks. Deal four cards from each deck to each player. Place the rest of the cards in the appropriate spaces on the gameboard.
7.38 Mo - In Englishpdf https://cdn.1j1ju.com/medias/dc/43/8e-chronicles-of-crime-millennium-1900-rulebook.pdf
You are Victor Lavel, a young ambitious journalist working for a major newspaper. It's the year 1900, the middle of the Belle Époque, and Paris flourishes. There are so many stories to cover, the Exposition Universelle, the Summer Olympics, the opening of the first metro station, but as a Lavel, a family famous for solving crimes since the Middle Ages, you are much more interested in murders, kidnappings,...
1.81 Mo - In English 1.97 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/4d/0e/2c-1001-islands-rulebook.pdf
The children of Sinbad set themselves a new challenge: exploring all 1001 islands and reclaiming the treasures of a great sailor — their father. They've dreamed of exotic animals, beautiful gems and magical lamps since they were kids, listening to countless travel stories.
1.04 Mo - In English 2.04 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/d0/a5/30-zero-a-100-regle.pdf
Si plus d’une équipe atteint cet objectif lors de la même manche, chaque équipe à égalité annonce ce qu’elle pense être la réponse à sa dernière carte Question. Chaque équipe révèle ensuite sa carte : l’équipe la plus proche de la réponse l’emporte. En cas de nouvelle égalité, partagez la victoire !
745.78 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/92/dc/da-3000-scoundrels-rulebook.pdf
The Traveler’s strange gadgets are shrouded in just as much mystery as the man himself. How do they work and where do they come from? When the Traveler disappeared last week, it seemed that we might never learn the truth. But we were wrong.
9.68 Mo - In Englishpdf https://cdn.1j1ju.com/medias/16/5a/c3-new-york-1901-rulebook.pdf
The year is 1901 and the recent fascination with tall buildings does not appear to be a passing fad. Recent real estate deals in Lower Manhattan suggest that more of these “skyscrapers” will soon be added to the New York City skyline. Technological advances are making it possible for new generations of skyscrapers to reach breathtaking heights.
3.86 Mo - In English 3.75 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/10/ee/2b-monopoly-empire-edition-2015-regle.pdf
Construisez votre empire en achetant vos marques préférées : 22 marques emblématiques dont 16 nouvelles. Plus besoin de cartes de propriété : à chaque achat de marque, placez le petit cartouche correspondant dans la tour située devant chaque joueur. Nouvelles Super Cartes Empire : HOLD UP pour demander à vos adversaires de restituer certaines marques achetées, ou PAS TOUCHE pour protéger vos acquisitions...
4.10 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/06/00/f1-monopoly-empire-edition-2013-ruelbook.pdf
Monopoly: Empire Edition 2013 Ruelbook.
3.57 Mo - In Englishpdf https://cdn.1j1ju.com/medias/a6/a3/1f-monopoly-electronique-edition-2012-regle.pdf
Avant le début de la partie, le banquier mélange les les titres de propriété et en distribue deux à chaque joueur. Les joueurs paient immédiatement le prix indiqué sur les deux propriétés qu’ils viennent de recevoir. La partie commence alors selon les règles d’une partie normale.
777.52 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/d1/d0/d8-targui-2018-regle.pdf
Si, par exemple, la carte accorde une Marchandise supplémentaire, cet avantage est valable dès le tour en cours. Remarque : les cartes Tribu où il est question de Marchandises ne concernent pas les cartes Périphérie sur lesquelles on obtient des Marchandises.
2.93 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/c0/d4/2b-love-letter-2019-rulebook.pdf
In Love Letter, 2–6 suitors compete to have their missives delivered to the kingdom’s princess, who seeks an ideal partner and confidant for when she assumes the throne.
691.87 Ko - In English