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Zombies!!! 11: Death Inc. Rulebook

pdf https://cdn.1j1ju.com/medias/52/67/63-zombies-11-death-inc-rulebook.pdf

Remember when you just THOUGHT everyone you work with was a...ZOMBIE! Well, as it turns out, you were right. The CEO is now the ZEO. Your coworkers now moan in addition to the aimless shambling. Suddenly, the receptionist is very interested in you. And the lunch room... Let’s just say, you don’t want what everyone else is having!

164.99 Ko - In English

1911: Amundsen vs Scott Rulebook

pdf https://cdn.1j1ju.com/medias/af/5c/50-1911-amundsen-vs-scott-rulebook.pdf

In the austral summer of 1911, a frantic race to reach the South Pole first took place. That exploration became one of the greatest adventures of mankind, a challenge starred by the Norwegian Roald Amundsen and the British Robert F. Scott.

782.21 Ko - In English

Les Aventuriers du Rail: Europa 1912 Règle Multilingue

pdf https://cdn.1j1ju.com/medias/ab/18/31-les-aventuriers-du-rail-europa-1912-regle.pdf

De la même façon que l'extension USA 1910 avait renouvelé Les Aventuriers du Rail, l'extension Europa 1912 vous fera redécouvrir Les Aventuriers du Rail Europe !

1.66 Mo - In Danish 1.66 Mo - In German 1.66 Mo - In English 1.66 Mo - In Spanish 1.66 Mo - In French 1.66 Mo - In Dutch 1.66 Mo - In Norwegian 1.66 Mo - In Polish 1.66 Mo - In Swedish

1812: The Invasion of Canada Rulebook

pdf https://cdn.1j1ju.com/medias/e3/4d/75-1812-the-invasion-of-canada-rulebook.pdf

The year is 1812. War is raging across Europe and Russia as Napoleon, emperor of France, seeks to dominate Europe through conquest. However, a coalition of France’s enemies, led by Great Britain, desperately resists his ambitions. Great Britain, in dire need of resources, is capturing American ships that are supplying France, confiscating their cargoes and impressing some of their sailors to serve...

3.64 Mo - In English 1.07 Mo - In French

123 Go ! Règle Multilingue

pdf https://cdn.1j1ju.com/medias/29/53/0f-123-go-regle.pdf

Qui réussira le premier à ramener le petit canard perdu à sa maman ? C’est parti… mais attention aux pièges ! Un jeu pour apprendre aux enfants à reconnaître les chires de 1 à 5, à les associer aux quantités correspondantes et à commencer à compter.

584.43 Ko - In Arabic 584.43 Ko - In Czech 584.43 Ko - In German 584.43 Ko - In Greek 584.43 Ko - In English 584.43 Ko - In Spanish 584.43 Ko - In French 584.43 Ko - In Italian 584.43 Ko - In Dutch 584.43 Ko - In Polish 584.43 Ko - In Portuguese 584.43 Ko - In Russian

123 Puzzle Rulebook

pdf https://cdn.1j1ju.com/medias/b5/27/f0-123-puzzle-rulebook.pdf

The material contained in the package is useful for familiarizing children with numbers by developing the recognition of both numbers and quantities, and the ability to sequence and sort the numbers in a progressive and regressive way, reconstructing a real number index.

283.38 Ko - In English 257.94 Ko - In French

Find 123 Magic Pen Rulebook

pdf https://cdn.1j1ju.com/medias/80/e9/e5-find-123-magic-pen-rulebook.pdf

The first activity is the discovery of numbers from 1 to 5. The children observe the cards with the animals and digits: a specific quantity of animals is associated with each digit. Say aloud the names of the animals and their corresponding numbers, like this: “One horse, two cows, three sheep” and so on, for all of the given habitats.

80.80 Ko - In English

King of 12 Rulebook

pdf https://cdn.1j1ju.com/medias/1a/95/18-king-of-12-rulebook.pdf

Use your twelve-sided stones of power to compete with the other candidates for the throne! The manipulation of the stones is an art, and impossible to accomplish alone. You‘ll need the support of numerous beings from all across the Twelve Kingdoms - but your opponents will be vying for their help as well. Only those who most skillfully employ their powers, and are able to predict and counter the plans...

1.02 Mo - In English 955.21 Ko - In French

Trek 12 Rulebook

pdf https://cdn.1j1ju.com/medias/15/88/67-trek-12-rulebook.pdf

Trek 12 is a roll-and-write alpinism game, with progressive difficulty levels and more. To score points, you have to create chains of consecutive numbers from 0 to 12 and areas of a same number.

4.28 Mo - In English 554.71 Ko - In French

Trek 12 Solo Rulebook

pdf https://cdn.1j1ju.com/medias/c8/14/b5-trek-12-solo-rulebook.pdf

Trek 12 is a roll-and-write alpinism game, with progressive difficulty levels and more. To score points, you have to create chains of consecutive numbers from 0 to 12 and areas of a same number.

2.80 Mo - In English

Trek 12 Expedition Rulebook

pdf https://cdn.1j1ju.com/medias/b0/b8/e4-trek-12-expedition-rulebook.pdf

Trek 12 is a roll-and-write alpinism game, with progressive difficulty levels and more. To score points, you have to create chains of consecutive numbers from 0 to 12 and areas of a same number.

4.07 Mo - In English

12 Gangsters Rulebook

pdf https://cdn.1j1ju.com/medias/28/b2/aa-12-gangsters-rulebook.pdf

Your 12 gangsters must participate in 12 heists in order to prove themselves to the Boss. The Boss will be in charge of one team of gangsters in each heist. The rules are clear: your gangster cannot steal more money than the Boss’! It is up to you to send out the right gangster at the right time. The more money your gangsters collect, the happier the Boss will be.

3.44 Mo - In English 3.45 Mo - In French

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