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pdf https://cdn.1j1ju.com/medias/e9/46/29-forgotten-waters-player-sheets.pdf
You knew you would quit your position aboard the ship long before you finally do. When your adventure concludes, all you have left is a smelly, disgusting (4) to show for it. You immediately trade it away to get passage back to your childhood home. The life that follows is humdrum and predictable, and though devoid of pirates and their company, so too is it devoid of meaning. You spend your later...
2.90 Mo - In Englishpdf https://cdn.1j1ju.com/medias/70/1a/6b-bioviva-le-jeu-naturellement-drole-regle.pdf
Le joueur guide tire une carte « épreuve » dans la boîte. Il lit la question et les propositions de réponses figurant sur la face bleue, dans l'encadré du haut. Tous les joueurs, y compris le joueur guide, choisissent secrètement le jeton ou correspondant à leur réponse et le mettent distinctement en avant face cachée sur la table.
262.77 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/8c/ab/e1-bioviva-junior-le-jeu-naturellement-drole-regle.pdf
La partie « Continents » : elle permet de choisir si l’espèce ou le lieu figurant sur la carte se trouve en Asie, en Océanie, en Europe, en Amérique du Sud, en Amérique du Nord, en Afrique, ou si l’espèce est présente dans le monde entier.
2.22 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/7b/85/e2-coconut-pirate-rulebook.pdf
The game proceeds in a clockwise direction around the table. The youngest player begins by rolling one die on the dice board. The next player does the same, and so on... The dice are thus thrown one after the other onto the dice board. You must all watch the dice carefully as they are thrown in order to identify the emergence of series.
89.73 Ko - In English 90.44 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/d2/e5/a9-bonfire-trees-creatures-rulebook.pdf
In BONFIRE you have learned a lot about the world of Asperia and its inhabitants. In this expansion you will discover the Ancient Trees as well as Creatures with special abilities living alongside the gnomes. This expansion contains the 3 modules Ancient Trees, Creatures and Events as well as components and rules for a 5th Player and a Sticker Sheet for the Resources.
949.53 Ko - In Englishpdf https://cdn.1j1ju.com/medias/ae/e8/da-save-patient-zero-regle.pdf
À chaque tour, les équipes choisissent un outil parmi ceux encore disponibles, en le donnant face cachée à Savvy. Chaque carte Outil ne peut être utilisée qu'une seule fois. Le jeu se poursuit jusqu'à ce qu'une équipe ait trouvé l'antidote composé de 3 molécules sur les 25 possibles. Une partie dure entre 6 et 8 tours.
708.37 Ko - In German 708.37 Ko - In English 708.37 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/3d/40/61-kings-creatures-regle.pdf
Chaque année a lieu une fabuleuse rencontre qui réunit tous les héros impatients de mesurer leur force. Quiconque a un rang, une réputation ou une renommée à défendre se doit d’y participer. Mais il n’y a pas que les gentils héros, les preux chevaliers et les superbes princes qui s’y donnent rendez-vous. La présence de centaures hirsutes, de minotaures musclés et autres Créatures fantastiques contribue...
928.69 Ko - In German 928.69 Ko - In English 928.69 Ko - In French 928.69 Ko - In Italianpdf https://cdn.1j1ju.com/medias/12/2c/b1-freshwater-fly-rulebook.pdf
Freshwater Fly is a dice drafting game played over a series of rounds. Every turn you will be selecting a die from the dice pool and taking an action: Cast, Reel or Increase your Finesse. Choose carefully! Higher valued dice will earn you more powerful actions, but lower dice could help you win bonus turns. When all the dice have been selected, the river moves, the dice are re-rolled and the player...
1.81 Mo - In English 3.92 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/9a/81/ed-snowhere-natureline-rulebook.pdf
In front of you lies a world consumed by fire and flames. Everything threatens to be suffocated by heat and chaos. But no matter how much life is threatened, you should never abandon hope.
166.69 Ko - In English 168.90 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/7c/3f/14-qwixx-natureline-rulebook.pdf
It is a basic rule that, in the course of the game, the numbers must be crossed out from left to right in each of the four colour rows. But you do not have to begin with the number farthest on the left. You are allowed to leave out numbers (even several at once). Numbers that have been left out may not, however, be crossed out afterward. Note: If one wishes, one can cross through those numbers that...
234.56 Ko - In English 238.91 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/2d/9e/06-the-mind-natureline-rulebook.pdf
All players form a single team. In the first round (level 1) each player receives 1 card, in the second round (level 2) they receive 2 cards, and so on. At each level the team members must put down all their cards in increasing order in the centre of the table on an open stack, one after the other. For example (4 players, level 1): 18-34-41-73. The players do not take turns in any particular order....
536.57 Ko - In English 541.07 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/51/85/34-pirate-legends-rulebook.pdf
In Pirate Legends you become a captain of a pirate ship roaming the Seven Seas in search of treasures. But you are not the only one looking for fortune in these unruly waters. Your opponents will be hot on your trail looking for ways to attack you. Can you avoid all the traps set against you and become the richest captain of all?
1.31 Mo - In English 3.98 Mo - In French