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pdf https://cdn.1j1ju.com/medias/75/91/13-ninjato-rulebook.pdf
In 12th century Japan, the Minamoto and Taira clans vie for power while retired Emperor Go-Shirakawa plays his rivals against one another. One of the three factions will triumph to impose the coming social order. In the shadow of these elite powers, a few ninja scheme to exploit the chaos. Daring raids, skill mastery, and subtle intrigue are essential to establishing one’s honor. When the new era...
1.30 Mo - In English 5.07 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/bc/50/5c-set-a-watch-swords-of-the-coin-rulebook.pdf
The Kingdom is in grave danger once again and there is no one left to deal with the Unhallowed threat. The crown has been forced to enlist the Swords of the Coin mercenary guild to gather champions from outside the realm.
1.70 Mo - In Englishpdf https://cdn.1j1ju.com/medias/e9/94/bd-what-do-you-meme-rulebook.pdf
Lean more about yourself and others, as you guess and bet on the reactions, to the wide variety of comic and mind-boggling scenarios in 'What do you meme?' - or make up your own scenarios as the game progresses!
94.40 Ko - In English 69.03 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/82/e9/56-curators-rulebook.pdf
In Curators, each player takes on the role of a museum’s chief curator. During the game, you allocate your employees, represented by the employee chips.
3.32 Mo - In Englishpdf https://cdn.1j1ju.com/medias/4c/41/29-fur-die-katz-rulebook.pdf
Why do cats climb TREES – and then can‘t come down on their own? Maybe they mistake bushy treetops for a ball of wool they can play with. Or maybe it has something to do with the birds they hope to find there. Who knows…
2.04 Mo - In English 2.05 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/6a/ed/27-a-battle-through-history-rulebook.pdf
In A Battle Through History, each player dresses the part of a time-traveling storyteller (a “Sabaton”), whose journey through historical Eras enables them to relive epic (and often unlikely) battles alongside legendary troops and heroes. Players can both face “the story” (represented by cards on the main board) and challenge the other players, deploying archers, tanks, airplanes, Vikings, and any...
8.68 Mo - In English 8.68 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/63/43/f8-sherlock-holmes-detective-conseil-bureau-of-investigation-regle.pdf
Au cours de l’hiver 1927-1928, l’ancien port de pêche d’Innsmouth, dans le Massachusetts, fit l’objet d’une enquête étrange et confidentielle menée par des agents fédéraux. Le public ne l’apprit qu’en février, à l’occasion d’une importante série de rafles et d’arrestations, suivies de l’incendie et du dynamitage en règle d’un très grand nombre de maisons délabrées, vermoulues et supposées vacantes,...
3.29 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/90/95/25-etat-durgence-regle.pdf
Un homme tousse à Wuhan, une femme a de la fièvre à Londres, un voyageur arrive à Paris : c’est parti pour une épidémie mondiale ! Seul problème : vous n’avez aucune compétence et votre système de santé est digne du Moyen Âge… Incarnez le gouvernement, le conseil scientifique, les laboratoires, les complotistes ou les médias et faites les bons choix pour conserver la confiance du peuple et faire fondre...
1.42 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/ce/b1/b2-creature-comforts-rulebook.pdf
In Creature Comforts, your family of forest animals works hard to prepare your home for the coming winter. The village of Maple Valley sits in a bountiful countryside that provides all the ingredients you’ll need to fashion a wide variety of comforting amenities.
5.57 Mo - In English 9.45 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/11/25/2f-finger-guns-at-high-noon-rulebook.pdf
It’s high noon! Time for a showdown! Tarnation, you don’t know how it came to this, maybe this town just ain’t big enough for the all of us. Staring down the rest of the yellow bellies that done shown up, you call “Three! Two! One! DRAW!” Finger guns start a’flyin’ from holsters as cowpokes and highwaymen alike catch pretend bullets to the chest. Do you have the fastest draw in the west?
360.86 Ko - In Englishpdf https://cdn.1j1ju.com/medias/52/ba/4a-oath-chronicles-of-empire-exile-rulebook.pdf
If you like learning in a gradual way with lots of examples, read this book. If you mostly play games like Catan and Pandemic, this playbook is for you. If you like learning from strict, literal rules, read the Law of Oath. It’s a comprehensive reference with few graphics and no examples, so some people will find it overwhelming to read first. If you mostly play games like Twilight Struggle and the...
17.54 Mo - In Englishpdf https://cdn.1j1ju.com/medias/3b/bd/a2-illuminati-rulebook.pdf
Illuminati is best for four to six players. You can play with three or even two, but this limits the possibilities for diplomacy and negotiation. With seven or eight, some rule changes will be needed to keep the game moving quickly (see p. 9).
1.52 Mo - In English