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pdf https://cdn.1j1ju.com/medias/08/63/68-cryo-solo-rulebook.pdf
When playing solo, you resolve your turn as normal, but with 1 restriction: you cannot play a card as an upgrade if the rival platform already has that upgrade.
2.24 Mo - In Englishpdf https://cdn.1j1ju.com/medias/da/c0/e0-cryo-rulebook.pdf
Tensions mount aboard your colony ship. An anonymous act of sabotage goes awry, and your vessel crash-lands on a frozen, uncharted planet in the distant reaches of space. The planet’s surface is inhospitably cold, but there is hope: you’ve discovered a series of warm subterranean caverns closer to the planet’s core. Can you rescue your crew and settle underground before the sun drops below the horizon?
5.98 Mo - In Englishpdf https://cdn.1j1ju.com/medias/7f/a5/a2-memo-robots-rulebook.pdf
Getting the game ready: Shuffle the robot part cards and place them randomly in the middle of the table, face up, in a grid of 4 x 4 cards. Place the 2 heads of the "Good Robot" and "Bad Robot", face up, next to each other. Shuffle the challenge cards and place them face down in a pile next to each other.
221.38 Ko - In English 228.22 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/ee/d6/6b-sweet-monster-rulebook.pdf
Aim of the game: Sweet Monster is a memory and deduction game with double-sided tiles. Each roll of the dice gives a monster/sweet combination that matches one of the tiles. The aim is to find it.
4.20 Mo - In English 4.20 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/b3/17/df-totem-zen-rulebook.pdf
Preparing to play: Place the wooden pieces in the game box in the middle of the circle of players. Give every player a pair of chopsticks (with a chopstick trainer if they want one) and a garden. Shuffle the pack of 24 cards and place them face down on the table.
94.15 Ko - In English 92.48 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/db/b3/53-chop-chop-rulebook.pdf
Choose which player will be the cat and which player(s) will be the mice. The mice play together against the cat. Each mouse player can move any mouse on his turn.
58.35 Ko - In English 57.40 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/89/78/91-niwa-rulebook.pdf
Create a circuit using the 12 tiles, placing one base at each end. The board thus created represents a Japanese garden composed of spaces bounded by lines of different colours. (Be careful to connect the illustrations on the tiles properly.) The players each choose a colour and take the three fi gurines of the corresponding colour. Place two beads of the same colour on top of each fi gurine.
779.99 Ko - In English 778.12 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/81/64/11-polyssimo-rulebook.pdf
How to play: Place the 11 pieces and the base on the table with the challenge cards to one side. Draw a challenge card and position the imposed pieces on the base as shown on the card. Then try to arrange the remaining pieces, grooved side up, in order to fill the base without any part of a piece sticking out beyond the edge of the square. For each challenge, there is only one possible combination.
248.02 Ko - In English 247.34 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/c6/3b/ab-jungle-logic-rulebook.pdf
Playing the game: Place the 9 tokens on the table and lay the challenge cards to one side. Take one challenge card and try to fill the grid with the 9 tokens, respecting the indications given: If an animal is already drawn on the grid, place one of the 3 tokens of that animal on the square. The indication (number + animal) on the margin of the grid indicates the exact number of tokens of that animal...
1.11 Mo - In English 1.11 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/2d/13/a2-trezors-rulebook.pdf
Preparing to play: Separate the "treasure chest", "pirate" and "hook” cards. Shuffle the "chest” cards and place them face down in a pile at the center of the players. Place the pile of "hook” cards next to them. Each player chooses a pirate and takes the 7 corresponding cards which they keep in their hands.
428.78 Ko - In English 427.81 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/9f/4b/ef-bonfire-rulebook.pdf
The bonfires are sources of light, energy and warmth created by the guardians of light in order to brighten the cities on the otherwise dark planet. The residents of the cities however, took the bonfires for granted and exploited them for their personal gain. Disappointed the guardians of light retreated and let the bonfires extinguish. The citizens could no longer live in the now dark cities and...
5.72 Mo - In English 8.67 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/9c/35/42-brew-rulebook.pdf
Time is broken and shattered. The seasons all exist at once, and day and night have no real cycle—they rotate at the whim of the forest. This enchanted land has been driven into chaos and it’s up to you, the cunning mystics of the forest, to tame extraordinary woodland creatures and use your magic to bring back balance.
17.94 Mo - In English 2.02 Mo - In French