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pdf https://cdn.1j1ju.com/medias/ab/fb/d8-petris-rulebook.pdf
Petris is a game about bacterial control for 2-3 players, 10 + years old and has a playing time of around 10 minutes. Each player embodies a scientist who should control the propagation of the bacteria under their supervision. Those bacteria are hungry and they are always looking for food in the adjacent Petri dishes. Watch out! The bacteria that remain alone in a Petri dish will eat a lot and they...
1.75 Mo - In English 1.75 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/2d/96/2e-rocodromo-rulebook.pdf
Rocódromo (climbing wall in Spanish) is a climbing game for 2-4 players, 7+ years old, with a play time of around 10 minutes. In Rocódromo, players compete to be the first to reach the summit of a climbing wall by using rope tokens of different lengths to advance from climbing hold to hold. Who will be the first to conquer the climbing wall?
1.60 Mo - In English 1.58 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/2b/62/72-equinox-rulebook.pdf
In Equinox, mysterious creatures gather in the forest in an effort to write themselves into the legendary storybook and for tales to be shared for countless generations. However, there is room for only four more stories — not every story will be recorded, so the creatures have to be cunning and clever to outwit their opponents and make the cut.
1.11 Mo - In Englishpdf https://cdn.1j1ju.com/medias/65/bc/da-riftforce-rulebook.pdf
The Rifts changed our world. Villages were torn apart, the Riftforce emerged and spread across the land. What once seemed lifeless began to rise and awake. Flames leapt from campfires and waves poured out of their riverbeds. Even the sun and moon left their footprints in the ground.
1.66 Mo - In English 2.20 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/a5/7c/82-unfold-kids-kids-quest-mission-cookies-rulebook.pdf
This is a tabletop quest in the form of two small fold-out envelopes. DO NOT UNFOLD THEM IMMEDIATELY! First carefully read the rules (here and on the inside of the cover), then start reading the story page by page. Do not open new pages unless you are instructed to do so. Usually, you’ll need to solve a puzzle in order to turn over a page. In these cases, NEVER open the next page or read on until...
279.84 Ko - In English 215.62 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/cc/36/7e-uly-polly-rulebook.pdf
ULY & POLLY is a semi-cooperative game where each round one player goes against the others. This player is Uly, the mischievous little wolf who likes to hide in the flock of sheep. All the other players work together as Polly the sheepdog to find the little wolf’s hiding place.
507.90 Ko - In English 487.13 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/95/6b/86-jekyll-vs-hyde-rulebook.pdf
Jekyll vs. Hyde is a trick-taking game for 2 players, based on the famous novella Strange Case of Dr Jekyll and Mr Hyde by Robert Louis Stevenson. As Dr. Jekyll, you'll need to resist Mr. Hyde's fierce attacks to protect your mind and keep the secret of your dual nature. As Mr. Hyde, your goal is to dominate Dr. Jekyll to overcome his identity.
1,006.75 Ko - In English 1.91 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/87/98/d3-venice-rulebook.pdf
In 16th century Venice, wealthy, influential merchants ride their gondolas up and down the city’s canals. They train assistants, complete contracts, and leverage their influence to gain political power. But business is anything but usual - as they broker contracts and flirt with crime, merchants must avoid arousing the suspicion of the Venetian Inquisition, lest they find themselves arrested and their...
1.26 Mo - In English 3.14 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/03/97/c6-so-clover-rulebook.pdf
So Clover! is a cooperative word-association game. Play as a team to beat your high score! Draw Keyword cards and secretly write their common features on your Clover board; these are your Clues. Then work together to try to figure out each player’s Keywords. At the end of the game, add up your score according to how many Keywords you found and write it in the Record of Legends. Try to beat your highest...
748.97 Ko - In English 746.30 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/70/1a/01-deep-dive-rulebook.pdf
Take a deep breath and dive into the depths of the sea. Collect the seashells that hide white shiny pearls. The longer you stay underwater, the more seashells you can collect. But beware! If you see a shark, you will have to drop all your seashells and swim for your life. Good luck!
164.86 Ko - In Englishpdf https://cdn.1j1ju.com/medias/69/7d/67-just-wild-rulebook.pdf
In nature, you have to learn how to deal with other species, because in the end it‘s every animal for itself! Strategically place down your animal cards, claim certain types of terrain, and create the biggest territory to win!
1.36 Mo - In English 1.71 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/0f/12/2a-the-witcher-old-world-rulebook.pdf
Do not shuffle the Event Deck! Keep it in numerical order, as shown by the numbers on the back side of the Cards. Place the unshuffled Deck on its corresponding spot on the Game Board, numbered-back-side up. Shuffle the two Exploration Decks separately. Place each on their corresponding spots on the Game Board.
3.27 Mo - In English