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Tides of Time Rulebook

pdf https://cdn.1j1ju.com/medias/3f/d3/33-tides-of-time-rulebook.pdf

Players will be playing ancient civilizations as they prosper and collapse through time. Build gigantic monuments, raise impenetrable fortifications, and amass vast knowledge as the ages pass. The greatest civilizations will leave their mark long after their collapse. From times long forgotten to times recently lost, civilizations will rise and fall as the tide of time carries them.

537.43 Ko - In English

Credo Rulebook

pdf https://cdn.1j1ju.com/medias/4b/6a/63-credo-rulebook.pdf

Each player represents a Church with a set of doctrines (Creed). The object of the game is to have: 1) the flock with the greatest number of Followers when the Creed is complete; OR 2) a flock of 11 million Followers; OR 3) 117 votes amongst your Bishops and Laity. The first person to realise one of these conditions wins.

58.58 Ko - In English

The One Ring Rulebook

pdf https://cdn.1j1ju.com/medias/03/3c/6d-the-one-ring-rulebook.pdf

... my friend, I wish I could persuade you to come here and see for yourself that what we accomplished together was not wasted in idleness. We have done much good since the slaying of the Dragon and the liberation of the Lonely Mountain. The splendour of our works far surpasses Thorin’s grandest dreams of what we would accomplish, back when we were planning our little adventure.

3.39 Mo - In English 1.24 Mo - In French

Legend of the Five Rings Rulebook

pdf https://cdn.1j1ju.com/medias/5d/ad/4d-legend-of-the-five-rings-rulebook.pdf

The Emerald Empire of Rokugan has high expectations for its samurai: they must serve their lord, their clan but also their emperor. Bushido is an inflexible code of conduct that requires samurai to lead a life of duty, defining their personality and guiding all their choices. While some samurai follow the Code to the letter, others use the rigidities of Bushido to manipulate others and gain power....

7.55 Mo - In English 4.37 Mo - In French

Newton Rulebook

pdf https://cdn.1j1ju.com/medias/4f/0e/7b-newton-rulebook.pdf

The Eighteenth Century is a time of great scientific discoveries, as well as exciting research into mysterious and as yet unknown fields. Competition in the academic world is ruthless… above all for young scholars such as yourselves! In order to follow in the steps of the great Newton you must devote yourselves to undertaking new research and increasing your knowledge in order to become the most highly...

5.37 Mo - In English

Dungeon Roll Rulebook

pdf https://cdn.1j1ju.com/medias/76/68/4f-dungeon-roll-rulebook.pdf

In Dungeon Roll, the goal of the players is to collect maximum experience points by defeating monsters, fighting the Dragon and collecting treasure. Using special dice, they must overcome all the obstacles that will stand before them in the depths of the dungeon, and end up facing the ultimate boss: the Dragon!

2.17 Mo - In English 187.63 Ko - In French

The Lord of the Rings: Journey to Mordor Rulebook

pdf https://cdn.1j1ju.com/medias/12/8c/5f-the-lord-of-the-rings-journey-to-mordor-rulebook.pdf

Players assume the roles of the ring bearers. They want to bring the One Ring to Mordor and destroy it in the flames of Mount Doom. But the Nazgul are hot on their heels. Who will reach Mordor first?

94.06 Ko - In English

Ninja Dice Rulebook

pdf https://cdn.1j1ju.com/medias/3f/2a/89-ninja-dice-rulebook.pdf

In Ninja Dice the players are Ninjas competing to see who is the mightiest Ninja of them all. Each turn, you’ll create a house filled with challenges and use your Ninja skills to beat them. You earn treasure for challenges that you beat and earn bonus treasure for beating all challenges in the house. Move Quick! The other Ninjas are also rolling dice to steal from you, and each other, because the...

428.14 Ko - In English 76.75 Ko - In French

Las Vegas Rulebook

pdf https://cdn.1j1ju.com/medias/d1/8e/c6-las-vegas-rulebook.pdf

The players play as risk-taking gamblers trying their luck in the glitzy world of Las Vegas. Six casinos can be visited, each of them showing a different number and each with a different amount of money available to be won overall. Round after round the same questions are asked: Where should I place most of my dice in order to gain a majority there?

879.31 Ko - In English 224.71 Ko - In French

Tiny Epic Quest Rulebook

pdf https://cdn.1j1ju.com/medias/81/e5/df-tiny-epic-quest-rulebook.pdf

A world at peace has been torn apart by the opening of chasms across the land. Goblins spew forth from the underworld, pouring into the sacred mushroom grottos and destroying eons of ancient knowledge and magic. To end this, you must venture forth on an epic quest!

4.52 Mo - In English 1.82 Mo - In French

Tiny Epic Defenders Rulebook

pdf https://cdn.1j1ju.com/medias/20/22/8d-tiny-epic-defenders-rulebook.pdf

After the Great War (depicted in Tiny Epic Kingdoms), many of the shattered factions of Aughmoore looked for something to cling to; one final hope before the last of their races would fall into decline, gone and forgotten in whispers of legend.

6.20 Mo - In English 6.41 Mo - In French

Thieves Den Rulebook

pdf https://cdn.1j1ju.com/medias/71/02/a4-thieves-den-rulebook.pdf

In Thieves Den, set in the world of 10 Minute Heist: The Wizard's Tower, the players are master thieves who send their hirelings out into the city to nab the choicest treasures, then sell those ill-gotten gains to the underworld fences to increase the master thief's reputation. Certain treasures can also be bartered to Alazar, the wizard, for special powers.

1.00 Mo - In English

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