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Luxor: The Mummy's Curse Rulebook

pdf https://cdn.1j1ju.com/medias/ae/54/bb-luxor-the-mummys-curse-rulebook.pdf

Luxor: The Mummy's curse expansion contains four modules that may be played individually with the base game, or in any combination. In addition, all the needed materials for a fifth player are included. The modules provide players with new card effects, individual player abilities, new treasures to collect, and a cursed mummy to avoid.

794.22 Ko - In English 795.46 Ko - In French

World Monuments Rulebook

pdf https://cdn.1j1ju.com/medias/24/34/71-world-monuments-rulebook.pdf

Each player assumes the role of a master builder. During the first phase of each game round, the players collect tokens and gems in the quarry. During the second phase, the players add their collected tokens to the monument and are awarded points for their work. At the end of the game, the master builder who has scored the most points wins.

2.96 Mo - In English 2.96 Mo - In French

Pioneers Rulebook

pdf https://cdn.1j1ju.com/medias/23/d0/ca-pioneers-rulebook.pdf

In Pioneers the players try to settle their pioneers in the cities shown on the game board by driving them across America with coaches. Each pioneer is practicing their own profession and can do so only at cities where particularly needed. After all pioneers riding in one coach have been deployed on the game board, that player earns money and crucial victory points.

1.93 Mo - In English 1.11 Mo - In French

Glüx Rulebook

pdf https://cdn.1j1ju.com/medias/32/33/67-glux-rulebook.pdf

Playing Glüx, the players place their light chips on the game board, taking their turns in clockwise direction. The board shows paths and rooms. The players aim is to place their light chips inside the rooms on the gameboard. At the end of the game, all rooms will be evaluated, and victory points are awarded to the players owning the highest total of pips in each room.

2.17 Mo - In English 628.70 Ko - In French

Kingdom Builder Rulebook

pdf https://cdn.1j1ju.com/medias/d6/d5/5c-kingdom-builder-rulebook.pdf

By skillful building of settlements players create their own kingdoms, aiming to earn the most gold at the end of the game. The 3 Kingdom Builder cards specify the conditions which must be met in order to earn the desired gold.

1.83 Mo - In English 1.33 Mo - In French

Shogun Rulebook

pdf https://cdn.1j1ju.com/medias/4c/13/3d-shogun-rulebook.pdf

As warlords in 16th-century Japan, the players attempt to secure a position of dominance for their respective clans. The most successful Daimyo at the end of the game will become SHOGUN. To succeed, a player will need not only to control as many provinces as possible, but also to develop his realm by building castles, temples, and theaters.

796.63 Ko - In English 799.15 Ko - In French

Shogun: Tenno's Court Rulebook

pdf https://cdn.1j1ju.com/medias/6f/39/a5-shogun-tennos-court-rulebook.pdf

Japan during the Sengoku-Period: The Shoguns are still fighting over the distribution of the empire’s provinces while peasant revolts and famines do not encourage ruling the country. But none other than the disempowered Tenno might tip the scales for some of the sovereigns: Ensuring the favor of the Tenno by using your diplomatic skills will help you win precious gifts and highly rated privileges.

1.47 Mo - In English 1.49 Mo - In French

Liguria Rulebook

pdf https://cdn.1j1ju.com/medias/3d/94/38-liguria-rulebook.pdf

The players assume the role of merchants who transport paints across the Ligurian Sea, trade with others, colonize islands, and maintain diplomatic relations. In doing so, it is crucial to obtain the proper paints in order to fulfill the prestigious bishop’s contracts. Whoever delivers the most beautiful paints to their home markets ensures that the painted ceiling of their cathedral shines most brightly...

2.35 Mo - In English 2.35 Mo - In French

Mighty Monsters Rulebook

pdf https://cdn.1j1ju.com/medias/28/e5/65-mighty-monsters-rulebook.pdf

King Edgar’s castle and especially his treasury is the main target for the monsters, if it weren’t for those pesky guards trying to protect the treasures. The players assume the roles of TROLLS, UNDEAD, AQUATIC ANIMALS, DEMONS, INSECTS AND DRAGONS with only one thing on their mind…the Gold in King Edgar’s treasury.

3.19 Mo - In English 1.12 Mo - In French

Orcs Orcs Orcs Rulebook

pdf https://cdn.1j1ju.com/medias/ce/d8/53-orcs-orcs-orcs-rulebook.pdf

Welcome to the annual Orc Squash Tournament, a competition of the realms most skilled mages. This annual competition pits the realm’s most skilled mages against the orcs and each other. Competitors defend the tower against the charging orc horde. Take the best spot on the tower and squash the most orcs by skillfully casting spells.

2.71 Mo - In English 2.71 Mo - In French

Push a Monster Rulebook

pdf https://cdn.1j1ju.com/medias/b7/af/1e-push-a-monster-rulebook.pdf

The monsters have been let loose in the monster arena! Here they can tease, taunt and tussle with the other monsters using every trick in the book. They push and squeeze and throw elbows and sometimes even poke one another with their sharp fingers. Be careful, though — despite all of this frantic pushing, monsters shouldn’t shove other monsters out of the arena!

807.62 Ko - In English 803.09 Ko - In French

Neptun Rulebook

pdf https://cdn.1j1ju.com/medias/86/72/45-neptun-rulebook.pdf

Sail the Mediterranean as a Roman merchant and deliver goods to cities and temples! Earn gold or the favor of the gods. The merchant who delivered the most goods gains the most favor and is the winner at the end of the game.

1,013.19 Ko - In English 1,013.03 Ko - In French

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