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Offerings Rulebook

pdf https://cdn.1j1ju.com/medias/a0/7e/a7-offerings-rulebook.pdf

The Archidamian War rages between two great cities, Athens, the democracy and Sparta the oligarchy. Spartan hoplites raid and plunder Attica, while the Athenian fleet takes advantage of its naval supremacy to devastate Peloponnesian coasts. Delos, Thebes and Corinth are the potential allies that bring extra forces in this endless confrontation.

2.09 Mo - In English 1.38 Mo - In French

Shitennō Rulebook

pdf https://cdn.1j1ju.com/medias/5f/e3/36-shitenno-rulebook.pdf

The Warring state period (Sengoku) is coming to an end. After more than a century of chaos, in a background of constant war tainted with treason, fratricidal rivalry, and reversal of alliance, one man, Tokugawa Ieyasu, heir of a small insignificant clan, is about to unify Japan for the first time in history, allowing it to enter the Edo period - a period of peace which lasted two and a half centuries.

2.33 Mo - In English 2.35 Mo - In French

Discoveries Rulebook

pdf https://cdn.1j1ju.com/medias/53/b3/15-discoveries-rulebook.pdf

Between 1803 and 1806, the Lewis and Clark Expedition became the first American party to travel across the North American continent from the Mississippi to the Pacific and return. During those three years, the expedition's leaders, Meriwether Lewis and William Clark, along with Sergeant Gass and Sergeant Ordway, wrote page after page in their journals, describing new plants and animal species which...

2.44 Mo - In English 2.44 Mo - In French

Whoosh: Bounty Hunters Rulebook

pdf https://cdn.1j1ju.com/medias/6f/ea/52-whoosh-bounty-hunters-rulebook.pdf

Cute monsters have appeared all over the Kingdom. More and more villagers, mesmerized by their astounding cuteness, become their victims. With most of the army in the North fighting invading enemies, the King has turned to Bounty Hunters like you to help him deal with this strange new threat.

709.21 Ko - In English 546.31 Ko - In French

Neuroshima Hex ! 3.0 Rulebook

pdf https://cdn.1j1ju.com/medias/4e/ec/59-neuroshima-hex-3-0-rulebook.pdf

Neuroshima HEX is a game of tactics, where armies wage continuous battles against each other. It is based on a roleplaying game called Neuroshima RPG published by Portal in 2001. While being familiar with the RPG is not necessary, the players will find it easier to identify with their armies if they have read or played the game. The world of Neuroshima RPG is that of a post-apocalypse world torn apart...

5.76 Mo - In English 3.75 Mo - In French

Neuroshima Hex ! New York Rulebook

pdf https://cdn.1j1ju.com/medias/b6/9b/9c-neuroshima-hex-new-york-rulebook.pdf

New York didn’t collapse. Destroyed by atomic bombs, transformed into a fortress among the ruins, it still fights in the defense of the ideals of Free America. So far it has become a capital of the small state of the same name and has start a crusade to restore the human world. At the same time it has usurped the role of guiding the nation, and removed their opponents wherever they can.

753.96 Ko - In English

Neuroshima Hex ! Vegas Rulebook

pdf https://cdn.1j1ju.com/medias/b7/4d/68-neuroshima-hex-vegas-rulebook.pdf

Vegas felt the effects of the war to a lesser extent than the majority of US cities and is one of a few surviving civilisation centres, where you can live a higher life standard than in most parts of the ruined continent. Vegas has also become villains’ Mecca, a place where they caught the scent of money making possibilities.

1.48 Mo - In English

Neuroshima Hex ! Mississippi Rulebook

pdf https://cdn.1j1ju.com/medias/6b/ee/ab-neuroshima-hex-mississippi-rulebook.pdf

In 2050 Mississippi is a gigantic toxic sewer draining directly from the interior of Moloch territory. The river and the lands in its vicinity are hidden in poisonous fumes and is known as the Belt of Death or seedbed of mutants. Only a few can survive here and for those rare individuals who live here, the deadly toxins in the air and water are every-day reality.

906.45 Ko - In English

Neuroshima Hex ! Neojungle Rulebook

pdf https://cdn.1j1ju.com/medias/c8/71/b9-neuroshima-hex-neojungle-rulebook.pdf

A Module must be directly linked to some unit in the Motherland (not only to adjacent to a unit in the Motherland) to affect the Motherland. Enemy tiles affecting Modules of the Motherland (for example which cancel the effect of a Module) must directly affect the Module - not just any unit in the Motherland - in order to affect the target Module.

610.09 Ko - In English

Neuroshima Hex ! Mephisto Rulebook

pdf https://cdn.1j1ju.com/medias/99/66/6e-neuroshima-hex-mephisto-rulebook.pdf

Anomalies originating from radioactive bomb craters gave birth to monstrosities of which even pre-war scientists hadn’t dreamed. Mephisto is a giant maggot, a unique synthesis of flesh and steel, which can even threaten well-armed expeditionary forces. Contaminated craters seem tempting as a shortcut or a reservoir of valuable resources.

458.03 Ko - In English

Neuroshima Hex ! Steel Police Rulebook

pdf https://cdn.1j1ju.com/medias/97/46/f2-neuroshima-hex-steel-police-rulebook.pdf

Steel Police is a wandering brigade of law and order fanatics, clad in pre-war, experimental power armor. Chemicals exuding from by the armor and cybernetic enhancements increase the organism’s abilities at the expense of the psyche – Steel Police officers will automatically respond to anything the program identifies as threat or crime. They appear out of nowhere and pacify the area amid the roar...

527.40 Ko - In English

Neuroshima Hex ! Duel Rulebook

pdf https://cdn.1j1ju.com/medias/7d/90/b8-neuroshima-hex-duel-rulebook.pdf

Neuroshima HEX is a game of tactics, where armies wage continuous battles against each other. It is based on a roleplaying game called Neuroshima RPG published by Portal in 2001. While being familiar with the RPG is not necessary, the players will find it easier to identify with their armies if they have read or played the game.

11.01 Mo - In English

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