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pdf https://cdn.1j1ju.com/medias/fe/eb/14-mondo-rulebook.pdf
Every player fashions his own world full of exotic animals and a variety of landscapes with the help of tiles and a board. While doing so, it’s important to keep a sharp eye on the time and the other players, because everything happens simultaneously until the timer runs out. Whoever is able to jump out at the right time can reap a couple more bonus points. After three turns, the player who has collected...
2.53 Mo - In English 1.60 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/6c/8f/d3-power-grid-the-robots-rulebook.pdf
Two players have a new opponent for their games: the robot acts as an additional player. Thanks to his different actions and special abilities, he is a strong opponent. The players manage the robot‘s »decisions«, and can use him to act against the other player(s). With this expansion, Power Grid is an exciting and fun experience for 2 players!
3.35 Mo - In English 367.26 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/c6/85/c6-the-secret-of-monte-cristo-rulebook.pdf
Go in search of the treasures hidden by the Count of Monte Cristo in the heart of If Castle! Players receive 2 Adventurers counters, 1 score marker token and 4 balls. Then they randomly place the balls on the four tracks of the Action Slide corresponding to the four main game phases: Supply, Adventurer, Treasure Chest and Shuffle. The position of the balls on the tracks determines the order of play...
7.62 Mo - In English 687.75 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/d8/d9/d4-finca-rulebook.pdf
The players take the roles of Mallorcan farmers, who strive to harvest as many of the island‘s tropical fruits: fi gs, almonds, olives, oranges, grapes, and lemons, as possible. The players deliver their harvested fruits to the island communities, which have constantly changing requirements during the course of the game. For these deliveries, the players receive victory points. In the end, the player...
2.17 Mo - In English 1.09 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/65/4c/4b-keltis-rulebook.pdf
The players use numbered cards to move their figures as far as they can along the paths of stone. On each path the players have to choose whether to play their cards in ascending or descending value. At the end of the game the number of points you score will depend upon how far your figures have advanced along the paths.
64.84 Ko - In English 600.30 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/fc/8a/86-keltis-neue-wege-neue-ziele-rulebook.pdf
This expansion to Keltis introduces a new game board with different relationships between the paths and the colors. Player pawns move about the different color paths. At the end of the game, pawns score points based on how far they have advanced.
64.51 Ko - In English 220.17 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/49/eb/3e-world-without-end-rulebook.pdf
England in the years 1337 to 1361. . . The momentous events of the English Middle Ages affect the lives of the inhabitants of Kingsbridge. Here, nearly 200 years ago, Prior Phillip oversaw the building of the imposing cathedral called “The Pillars of the Earth.” Now, farmers, wool merchants, and builders—the players—strive for wealth and prestige. In the process, they encounter numerous and diverse...
1.24 Mo - In English 1.93 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/14/6a/d0-troia-rulebook.pdf
As Homer narrated in the Iliad, different Greek states had sieged the city of Troy for years as a punishment for the abduction of Helen of Sparta by Paris of Troy. Citizens of both sides made offerings to the deities to gain their favour in order to help, or to hinder, heroes on the battlefield.
5.91 Mo - In Englishpdf https://cdn.1j1ju.com/medias/be/45/db-sword-sorcery-rulebook.pdf
Hail, stranger! These pages will lead you through the fantasy tale of the heroes who awoke from the dead and were made immortal to save the kingdom. Ye intruders beware! Crushing death and grief, soaked with blood of the trespassing thief…
6.03 Mo - In English 13.31 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/b2/e6/9f-sword-sorcery-storybook.pdf
This manual gives detailed instructions on how to set up the quests of this Sword & Sorcery (S&S) game set. Each quest can be played as a standalone game by using the starting values or as a part of the entire story in a unique and legendary campaign. In campaign mode, the suggested mode of play, every achievement modifies the development of future quests, creating a deeper and more immersive experience...
8.74 Mo - In Englishpdf https://cdn.1j1ju.com/medias/36/56/5a-witchs-brew-rulebook.pdf
The players take on the roles of wizards, witches, and druids and try to brew the most valuable potions to earn victory points. In addition, the players will try to get other things like wolf blood, snake venom, herb juice, and gold. Proper planning and a bit of luck will ensure a player victory!
685.99 Ko - In Englishpdf https://cdn.1j1ju.com/medias/c8/1e/8b-broom-service-rulebook.pdf
Players become witches, druids and gatherers, producing powerful potions and delivering them by Broom Service throughout the magical realm. Round after round, enchanted rivals choose four of ten role cards. Each card has a brave and cowardly action.
1.05 Mo - In English 1.04 Mo - In French