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pdf https://cdn.1j1ju.com/medias/71/80/33-black-rose-wars-rulebook.pdf
In Black Rose Wars, each player embodies one of the powerful Mages of the Black Rose Order, seeking to becoming the New Grand Master by acquiring the power of the Black Rose Artifact. When the game begins, the mages are in their meditation rooms (cells) within the Black Rose Lodge. They will have to use their powers to battle their way through the Lodge and appease the sentient Black Rose Artifact...
12.58 Mo - In English 12.35 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/b1/1c/57-space-cat-rulebook.pdf
Assemble the moon and place it in the middle of the table, equidistant from all the players. Each player chooses a board and puts it down in front of them. This is the intergalactic realm they will need to explore. All the boards must be equidistant from the moon. Place the 4 START cards around the moon. Shuffle all the other cards and pile them facedown to one side. Place the rockets to one side.
195.02 Ko - In English 195.50 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/29/b4/7e-teotihuacan-expansion-period-rulebook.pdf
Teotihuacan: Expansion Period is an expansion for Teotihuacan: City of Gods and requires a copy of the base game to play. All content herein is compatible with both solitaire play and the first two expansions, Teotihuacan: Late Preclassic Period and Teotihuacan: Shadow of Xitle.
2.36 Mo - In Englishpdf https://cdn.1j1ju.com/medias/58/cc/86-teotihuacan-shadow-of-xitle-rulebook.pdf
The devastating force of the eruption of Xitle completely buried and destroyed Cuicuilco and Copilco, both significant civic and religious cities. The survivors have scattered across Mesoamerica, many settling in and around Teotihuacan. The rapid infusion results in accelerated growth of Teotihuacan and leads to the adoption of new technologies as Teotihuacan establishes itself as a seat of power...
564.31 Ko - In Englishpdf https://cdn.1j1ju.com/medias/3a/53/54-rest-in-peace-rulebook.pdf
For more than a century, a story has been told in our lands of two families whose hatred for each other was like none other. This deep loathing was such that it endured even after their death… Ready to do anything in order to claim the greatest mansions of the land for their own lineage, these two families of ghosts have since been haunting manors and castles to scare away the poor souls that dared...
4.86 Mo - In English 5.12 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/d8/66/6f-the-palaces-of-carrara-second-edition-rulebook.pdf
You are the head of a noble family who has received orders from the Royal Palace to beautify 6 cities in the region. Utilizing valuable blocks of marble from the famed quarries in Carrara, you will construct buildings, add decorations, and place statues to fill the cities with marble wonders. From time to time, the Royal Family will evaluate (score) your progress and reward you with riches and/or...
8.83 Mo - In Englishpdf https://cdn.1j1ju.com/medias/cf/98/aa-the-great-race-rulebook.pdf
Over the last 10 years, Citroën expeditions have paved the way. They have crossed the continents of Africa and Asia, and tamed the Rocky Mountains of North America. And today, in 1935, you are at the wheel of your own half-track. Under your command, a passionate and loyal crew is ready to compete in the greatest transcontinental race the world has ever known.
1.51 Mo - In English 1.66 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/10/f7/ae-the-great-race-artbook.pdf
As he was visiting his family in Poland in 1900, André Citroën discovered a V-shaped gearing system in use in local flourmills and spinning mills. Until then, straight-cut gears were commonly used. Citroën immediately understood that this new process would allow for more power while also limiting the strain and wear suffered by the gears. He bought the system’s patent and went back to France to start...
2.82 Mo - In English 2.83 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/81/33/92-the-great-race-module-rulebook.pdf
The Great Race is a rich game that will offer you a variety of experiences. To add more intensity to the races, you can use the modules. Each module is inspired by a situation experienced by the adventurers of Citroën expeditions. These modules add a number of mechanics to the base game. Each module can be played independently or can be combined with other modules.
2.08 Mo - In English 5.97 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/ee/00/2a-the-great-race-2-rulebook.pdf
The noise, the steel, the oil and your tracks that bite the virgin land of an unexplored path. This is the promise of this new race that opens the doors to the greatest continents. André Citroën’s halftracks proved that the feat was possible. Today, it is up to your drivers to face the vastness of Asia and the great plains of North America. In this journey, the danger will come as much from your opponents...
1.94 Mo - In English 1.96 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/70/8b/85-the-great-race-2-history-book.pdf
He seizes a pencil and, releasing a few wisps of smoke from a Craven «A» cigarette, draws a route from Beirut to Beijing. He takes a step back, returns on his work. This man is at once an industrialist, a visionary, an adventurer and a precursor of globalization and marketing. He is André Citroën. The red pencil line covers the ancient routes of the silk caravans, across sandy deserts, icy plains,...
3.56 Mo - In English 3.55 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/c2/91/0f-cactus-town-rulebook.pdf
Cactus Town is an asymmetric action planning game for 2 to 4 players. Set in the Old West, it offers highly interactive gameplay of chase & escape, with various opposing parties set against each other. You will try to outwit your opponents by guessing their moves and fulfilling your very personal objectives.
845.75 Ko - In English 856.20 Ko - In French