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Adventure Land: King & Princess Rulebook

pdf https://cdn.1j1ju.com/medias/3a/c3/8b-adventure-land-king-princess-rulebook.pdf

King Agamis and the inhabitants of the land are in an uproar asthe fog creatures have kidnapped the princess! She is being held somewhere in Adventure Land and is being closely guarded by the powerful giant. Who will be the first to collect all the keys, find out where the princess is being held, and then have enough combat strength to defeat the terrifying giant?

546.73 Ko - In English 672.87 Ko - In French

Granada Rulebook

pdf https://cdn.1j1ju.com/medias/0d/6a/2e-granada-rulebook.pdf

We are in Granada in the Middle Ages. The Alhambra has been constructed and many builders from all different kinds of nations are pouring into the constantly growing city, situated at the foot of the Sierra Nevada. Employ the best builder and engage yourself in a faster growth of the city! Construct schools and public baths, build residential districts, markets and numerous other important buildings....

769.43 Ko - In English

Kingdom Builder: Nomads Rulebook

pdf https://cdn.1j1ju.com/medias/b1/d7/1a-kingdom-builder-nomads-rulebook.pdf

Nomads now roam the Kingdom, making their special skills available to whoever comes to visit them. Four new landscapes with interesting locations allow for even more variation during set-up, and new Kingdom Builder cards give players the chance to earn gold during the course of the game, providing a new level of interaction.

572.85 Ko - In English 264.82 Ko - In French

Kingdom Builder: Crossroads Rulebook

pdf https://cdn.1j1ju.com/medias/41/56/1d-kingdom-builder-crossroads-rulebook.pdf

New locations and new challenges are what this land needs! Four new landscapes, each with two different location spaces, provide new options for shaping the kingdom. What‘s more, the task cards challenge players to build their settlements in a certain way in order to gain even more gold at the end of the game.

553.08 Ko - In English 562.71 Ko - In French

Risky Adventure Rulebook

pdf https://cdn.1j1ju.com/medias/d3/e7/50-risky-adventure-rulebook.pdf

On a player's turn he places his adventurers in the three areas. In order to find an artifact, get equipment, or advance on the expedition track, players have to roll the dice combination depicted on the spot where they placed their adventurer.

1.65 Mo - In English

Chicago Express: Narrow Gauge & Erie Railroad Company Rulebook

pdf https://cdn.1j1ju.com/medias/ec/1e/4c-chicago-express-narrow-gauge-erie-railroad-company-rulebook.pdf

The industrial boom in 19th century America continues, along with the struggle to become the most successful railroad in the country! A new company has been established and is now striving for success too.

441.94 Ko - In English

Unlock ! Mystery Adventures Rulebook

pdf https://cdn.1j1ju.com/medias/b4/12/aa-unlock-mystery-adventures-rulebook.pdf

In order to learn how to play the game, it is recommended that the Tutorial adventure is played first, as it will walk you through the rules. The tutorial can even be played before reading this rulebook. Just follow the setup instructions as indicated below.

3.89 Mo - In English 3.42 Mo - In French

Unlock ! Secret Adventures Rulebook

pdf https://cdn.1j1ju.com/medias/dd/95/aa-unlock-secret-adventures-rulebook.pdf

The first room of the game is on the back of the start card. In this room, there are numbers and letters that match cards in the deck (the numbers and letters that are written on the back of the cards). Each time players see a number or a letter on the room card or any other card, they must take the matching card from the deck and reveal it (flip it over to see the other side).

4.62 Mo - In English 9.50 Mo - In French

Unlock ! Exotic Adventures Rulebook

pdf https://cdn.1j1ju.com/medias/eb/a0/2c-unlock-exotic-adventures-rulebook.pdf

The first room of the game is on the back of the start card. In this room, there are numbers and letters that match cards in the deck (the numbers and letters that are written on the back of the cards). Each time players see a number or a letter on the room card or any other card, they must take the matching card from the deck and reveal it (flip it over to see the other side).

10.74 Mo - In English 7.14 Mo - In French

Unlock ! Heroic Adventures Rulebook

pdf https://cdn.1j1ju.com/medias/34/7d/1a-unlock-heroic-adventures-rulebook.pdf

The first room of the game is on the back of the start card. In this room, there are numbers and letters that match cards in the deck (the numbers and letters that are written on the back of the cards). Each time players see a number or a letter on the room card or any other card, they must take the matching card from the deck and reveal it.

16.33 Mo - In English 5.75 Mo - In French

The Thief of Baghdad Règle

pdf https://cdn.1j1ju.com/medias/af/fe/14-the-thief-of-baghdad-regle.pdf

Le soleil se couche sur Bagdad et le crépuscule enveloppe silencieusement la ville de son grand manteau. Les ombres s'allongent dans les ruelles. Le bazar se vide lentement et les citoyens respectables de cette métropole du désert rentrent chez eux.

403.14 Ko - In French

Nomades Rulebook

pdf https://cdn.1j1ju.com/medias/e1/f9/7a-nomades-rulebook.pdf

A mysterious message in a bottle and a fantastic sea monster have brought you—intrepid adventurers— to a new world: Luma. After rummaging through the Nukha's den and meeting the Nomads (cf. Oh Captain!, the first game of the Legends of Luma), you have explored the city of Kokota. The few clues you found lead you to head South.

995.36 Ko - In English 1,022.49 Ko - In French

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