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Star Wars: Armada Règle Learn to Play

pdf https://cdn.1j1ju.com/medias/ab/e9/3f-star-wars-armada-learn-to-play.pdf

It is a period of civil war. The galaxy’s star systems are dominated by the crushing might of the Galactic Empire. Its dreaded Star Destroyers have terrified countless worlds into submission. Despite this threat, a small but determined Rebel Alliance has formed to oppose the Empire. From hidden bases, Rebel commanders lead fleets on daring raids to defend against the threats of bombardment and blockade.

5.45 Mo - In English

Star Wars: Armada Rules Reference

pdf https://cdn.1j1ju.com/medias/10/ee/c8-star-wars-armada-rules-reference.pdf

This document is a reference for all Star Wars: Armada rules queries. Unlike the Learn to Play booklet, the Rules Reference booklet does not teach players how to play the game. Players should first read the Learn to Play booklet in its entirety and play the learning scenario, using this Rules Reference booklet when necessary.

327.41 Ko - In English

Paladins of the West Kingdom Rulebook

pdf https://cdn.1j1ju.com/medias/e6/c8/91-paladins-of-the-west-kingdom-rulebook.pdf

Paladins of the West Kingdom is set at a turbulent time of West Francia’s story, circa 900 AD. Despite recent efforts to develop the city, outlying townships are still under threat from outsiders. Saracens scout the borders, while Vikings plunder wealth and livestock. Even the Byzantines from the east have shown their darker side. As noble men and women, players must gather workers from the city to...

2.71 Mo - In English 7.03 Mo - In French

Mystery House: Adventures in a Box Rulebook

pdf https://cdn.1j1ju.com/medias/65/f9/b6-mystery-house-adventures-in-a-box-rulebook.pdf

There are many rumors about the Mystery House. It looks like a common abandoned mansion, but very few of those who entered it came back. Those few talked about amazing things, at the limit of imagination, and every tale is different. Some say the house is a portal that leads to hundreds of parallel worlds. Others say it has its own will, that it carries you where it wants to and that you can only...

1.13 Mo - In English 855.33 Ko - In French

Heroes of Stalingrad Rulebook

pdf https://cdn.1j1ju.com/medias/c1/76/6a-heroes-of-stalingrad-rulebook.pdf

In Heroes of Stalingrad, you take command of a detachment of Russian or German soldiers. The scenario you choose will determine what forces you have at your command, as well as your objectives—what you have to do to claim victory!

16.61 Mo - In English 16.53 Mo - In French

Heroes of Stalingrad Scenarios

pdf https://cdn.1j1ju.com/medias/3c/85/ec-heroes-of-stalingrad-scenarios.pdf

Pick a scenario to play from either one of the scenarios presented in this booklet, a published scenario sheet, or perhaps from among the PDFs presented on our website. You could instead try your hand at creating your own mission using the Free Battle Mode (p. 23), where you assemble your forces by spending army points agreed upon by all players participating. There are many options available.

19.72 Mo - In English 18.62 Mo - In French

Point Salad Rulebook

pdf https://cdn.1j1ju.com/medias/43/77/62-point-salad-rulebook.pdf

Point Salad is a card-drafting and tableau-building game for 2–6 players. Players take turns building a salad of veggies and collecting point cards in order to score the most points for the ingredients in their salad!

7.91 Mo - In English 307.37 Ko - In French

Cartatoto: Additions Règle

pdf https://cdn.1j1ju.com/medias/41/10/d3-cartatoto-additions-regle.pdf

Les 110 cartes de ce jeu représentent les tables d’addition de 1 à 10. Chaque table se repère rapidement par une couleur qui lui est propre. Au recto figure l’opération, au verso le résultat. Au dos de la carte, un dessin illustre l’opération. Une unité est matérialisée par un rond. Les ronds colorés sont ceux qui correspondent à la table d’addition figurant sur la carte. Les ronds blancs sont les...

223.82 Ko - In French

Color Addict Règle

pdf https://cdn.1j1ju.com/medias/2b/af/d1-color-addict-regle.pdf

Jouer seulement avec les cartes contenant les mots suivants : « rouge », « bleu », « jaune » et « vert », quelque soit la couleur dans laquelle ces mots sont écrits. Chacun son tour, les joueurs posent une carte de leur main sur le tas central et pioche une carte afin d’avoir toujours 3 cartes en main. Si le joueur ne peut pas poser de cartes, il doit en piocher une et passer son tour.

291.13 Ko - In French

Color Addict: Kidz Règle

pdf https://cdn.1j1ju.com/medias/4d/4d/6d-color-addict-kidz-regle.pdf

Le premier joueur dépose une carte face visible au centre de la table. Le suivant devra poser une carte de la même couleur ou de la même forme. S’il ne peut pas poser de carte, il piochera. En cas de « bonne pioche , il posera directement sa carte.

115.63 Ko - In French

Zombicide: Invader Opération Persephone Cartes

pdf https://cdn.1j1ju.com/medias/49/99/1b-zombicide-invader-operation-persephone-cartes.pdf

Zombicide: Invader Opération Persephone Cartes.

885.01 Ko - In French

Zombicide: Invader Opération Persephone Règle

pdf https://cdn.1j1ju.com/medias/9c/d8/3c-zombicide-invader-operation-persephone-regle.pdf

Nous n’avons pas affaire à un cas isolé. Pour une raison encore inconnue, les Xénos sont devenus fous et s’en prennent à la population. Ce n’est pas une guerre, c’est un massacre. Quelques survivants, agissant de leur propre initiative et sans suivre la voie hiérarchique, se sont dressés contre l’envahisseur. Ces braves représentent peut-être la seule chance d’évacuation et de survie des colons. Les...

4.53 Mo - In French

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