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pdf https://cdn.1j1ju.com/medias/ab/e9/3f-star-wars-armada-learn-to-play.pdf
It is a period of civil war. The galaxy’s star systems are dominated by the crushing might of the Galactic Empire. Its dreaded Star Destroyers have terrified countless worlds into submission. Despite this threat, a small but determined Rebel Alliance has formed to oppose the Empire. From hidden bases, Rebel commanders lead fleets on daring raids to defend against the threats of bombardment and blockade.
5.45 Mo - In Englishpdf https://cdn.1j1ju.com/medias/10/ee/c8-star-wars-armada-rules-reference.pdf
This document is a reference for all Star Wars: Armada rules queries. Unlike the Learn to Play booklet, the Rules Reference booklet does not teach players how to play the game. Players should first read the Learn to Play booklet in its entirety and play the learning scenario, using this Rules Reference booklet when necessary.
327.41 Ko - In Englishpdf https://cdn.1j1ju.com/medias/e6/c8/91-paladins-of-the-west-kingdom-rulebook.pdf
Paladins of the West Kingdom is set at a turbulent time of West Francia’s story, circa 900 AD. Despite recent efforts to develop the city, outlying townships are still under threat from outsiders. Saracens scout the borders, while Vikings plunder wealth and livestock. Even the Byzantines from the east have shown their darker side. As noble men and women, players must gather workers from the city to...
2.71 Mo - In English 7.03 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/65/f9/b6-mystery-house-adventures-in-a-box-rulebook.pdf
There are many rumors about the Mystery House. It looks like a common abandoned mansion, but very few of those who entered it came back. Those few talked about amazing things, at the limit of imagination, and every tale is different. Some say the house is a portal that leads to hundreds of parallel worlds. Others say it has its own will, that it carries you where it wants to and that you can only...
1.13 Mo - In English 855.33 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/c1/76/6a-heroes-of-stalingrad-rulebook.pdf
In Heroes of Stalingrad, you take command of a detachment of Russian or German soldiers. The scenario you choose will determine what forces you have at your command, as well as your objectives—what you have to do to claim victory!
16.61 Mo - In English 16.53 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/3c/85/ec-heroes-of-stalingrad-scenarios.pdf
Pick a scenario to play from either one of the scenarios presented in this booklet, a published scenario sheet, or perhaps from among the PDFs presented on our website. You could instead try your hand at creating your own mission using the Free Battle Mode (p. 23), where you assemble your forces by spending army points agreed upon by all players participating. There are many options available.
19.72 Mo - In English 18.62 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/43/77/62-point-salad-rulebook.pdf
Point Salad is a card-drafting and tableau-building game for 2–6 players. Players take turns building a salad of veggies and collecting point cards in order to score the most points for the ingredients in their salad!
7.91 Mo - In English 307.37 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/41/10/d3-cartatoto-additions-regle.pdf
Les 110 cartes de ce jeu représentent les tables d’addition de 1 à 10. Chaque table se repère rapidement par une couleur qui lui est propre. Au recto figure l’opération, au verso le résultat. Au dos de la carte, un dessin illustre l’opération. Une unité est matérialisée par un rond. Les ronds colorés sont ceux qui correspondent à la table d’addition figurant sur la carte. Les ronds blancs sont les...
223.82 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/2b/af/d1-color-addict-regle.pdf
Jouer seulement avec les cartes contenant les mots suivants : « rouge », « bleu », « jaune » et « vert », quelque soit la couleur dans laquelle ces mots sont écrits. Chacun son tour, les joueurs posent une carte de leur main sur le tas central et pioche une carte afin d’avoir toujours 3 cartes en main. Si le joueur ne peut pas poser de cartes, il doit en piocher une et passer son tour.
291.13 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/4d/4d/6d-color-addict-kidz-regle.pdf
Le premier joueur dépose une carte face visible au centre de la table. Le suivant devra poser une carte de la même couleur ou de la même forme. S’il ne peut pas poser de carte, il piochera. En cas de « bonne pioche , il posera directement sa carte.
115.63 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/49/99/1b-zombicide-invader-operation-persephone-cartes.pdf
Zombicide: Invader Opération Persephone Cartes.
885.01 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/9c/d8/3c-zombicide-invader-operation-persephone-regle.pdf
Nous n’avons pas affaire à un cas isolé. Pour une raison encore inconnue, les Xénos sont devenus fous et s’en prennent à la population. Ce n’est pas une guerre, c’est un massacre. Quelques survivants, agissant de leur propre initiative et sans suivre la voie hiérarchique, se sont dressés contre l’envahisseur. Ces braves représentent peut-être la seule chance d’évacuation et de survie des colons. Les...
4.53 Mo - In French