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pdf https://cdn.1j1ju.com/medias/63/55/9f-merv-the-heart-of-the-silk-road-rulebook.pdf
Each player chooses a colour. Give each player all the meeples, buildings, and discs of that colour 1. If there are fewer than four players, return all the unused player pieces to the box. Place all the players’ master meeples in the queue in the north-west corner of the city in a random order 2. Place a disc from each player on the first space of the favour 3 , influence 4 , and score track 5.
4.84 Mo - In Englishpdf https://cdn.1j1ju.com/medias/22/fb/2d-hero-realms-the-ruin-of-thandar-adventure-book.pdf
Read The Ruin of Thandar Rulebook first. Once you are ready to play, this Adventure Book will guide you through the setup and story for each of the three encounters in the campaign box set. In this book, italic text under story banners is meant to be read aloud to all players. For each encounter in this book, the players set up as normal (see Rulebook page 4), and the Market and Fire Gems are set...
1.77 Mo - In English 1,020.25 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/12/90/01-eldritch-horror-mountains-of-madness-rulebook.pdf
The Antarctic fog parted, and the towering mountain range suddenly became visible. The dark peaks reached impossibly high into the air, vast and foreboding. “You ever see mountains that big before?” Ropes asked, shouting over his plane’s engine. Ursula shook her head in response.
2.74 Mo - In Englishpdf https://cdn.1j1ju.com/medias/96/8b/f8-arkham-horror-dead-of-night-rulebook.pdf
Kate Winthrop pulled the collar of her long coat tight against her neck to ward off the creeping chill of a damp autumn night. With a squeal of tires, a long black car raced by, pursued closely by a police wagon. Kate pressed herself up against the iron railing of the bridge over the Miskatonic to keep clear of the chaos.
706.36 Ko - In Englishpdf https://cdn.1j1ju.com/medias/c2/df/f9-night-of-the-living-dead-a-zombicide-game-rulebook.pdf
Back in 1967, we were all young, determined individuals full of energy. Making films was a great way to express creativity and we loved what we did. To be able to turn an idea and a script into reality and send meaningful messages that affected and influenced people was something that meant a lot to us. After you spend a long enough time telling other people’s stories, you develop a need to tell your...
10.31 Mo - In English 11.05 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/4e/c9/d8-time-stories-revolution-the-hadal-project-rulebook.pdf
You are a temporal agent of TIME, an organization that serves humanity by regulating time travel. If you fail to preserve the continuity of the time line, humanity could face extinction. TIME sends its agents through time by using receptacles. Separated from their physical bodies, the agents take over the body, memory, and knowledge of individuals living in the time period they are sent to. This method...
3.78 Mo - In English 1.71 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/1a/31/7e-ghost-adventure-rulebook.pdf
The statues of the Ancients have always watched over the little folk. At least until today: The wolf-warriors of the North have landed to destroy these magic totems and capture the spirits that inhabit them. The sole survivor, a little ghost mouse, climbs onto his top to save the world from the nightmarish monster and its servants. It’s up to you to take this adventure full of twists and magic for...
7.54 Mo - In English 7.54 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/3a/e4/3b-bang-the-dice-game-undead-or-alive-rulebook.pdf
Undead or Alive is an expansion for BANG! The Dice Game, which includes five “modules.” Each module can be added to the game on its own or combined with other modules for even more excitement! The game follows all of the normal rules from BANG! The Dice Game, except for the following changes.
1.20 Mo - In Englishpdf https://cdn.1j1ju.com/medias/68/42/af-unlock-mythic-adventures-rulebook.pdf
IMPORTANT: Do not look through the card decks before starting to play. SOLUTION BOOKLET: Do not read unless you are stuck in the adventure.
10.25 Mo - In English 10.29 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/c6/e2/0a-le-seigneur-des-anneaux-le-jeu-de-cartes-khazad-dum-errata.pdf
Le Seigneur des Anneaux: Le Jeu de Cartes - Khazad-dûm Errata.
751.06 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/bd/50/a6-the-lord-of-the-rings-the-card-game-khazad-dum-rulebook.pdf
Some cards refer to the “last player.” The last player is considered to be the player sitting directly to the right of the first player. If there is only one player playing, then that player is considered to be both the first and last player.
965.97 Ko - In English 2.70 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/d6/2e/67-the-lord-of-the-rings-the-card-game-the-road-darkens-rulebook.pdf
The Ring-bearer is setting out on the Quest of Mount Doom. On him alone is any charge laid: neither to cast away the Ring, nor to deliver it to any servant of the Enemy nor indeed to let any handle it, save members of the Company and the Council, and only then in gravest need. The others go with him as free companions, to help him on his way.
6.03 Mo - In English 10.62 Mo - In French