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The Lord of the Rings: The Card Game - The Land of Shadow Rulebook

pdf https://cdn.1j1ju.com/medias/0c/53/23-the-lord-of-the-rings-the-card-game-the-land-of-shadow-rulebook.pdf

It’s my doom, I think, to go to that Shadow yonder, so that a way will be found. But will good or evil show it to me? What hope we had was in speed. Delay plays into the Enemy’s hands-and here I am: delayed. Is it the will of the Dark Tower that steers us? All my choices have proved ill.

5.10 Mo - In English

The Lord of the Rings: The Card Game - The Sands of Harad Rulebook

pdf https://cdn.1j1ju.com/medias/f1/8d/08-the-lord-of-the-rings-the-card-game-the-sands-of-harad-rulebook.pdf

Tis said that there were dealings of old between Gondor and the kingdoms of the Harad in the Far South; though there was never friendship. In those days our bounds were away south beyond the mouths of Anduin, and Umbar, the nearest of their realms, acknowledged our sway.

2.09 Mo - In English 6.34 Mo - In French

Railroad Revolution: Railroad Evolution Rulebook

pdf https://cdn.1j1ju.com/medias/22/da/6a-railroad-revolution-railroad-evolution-rulebook.pdf

Welcome back to Railroad Revolution! New opportunities are calling, giving you another way for you to enjoy the game. The Railroad has evolved. Railroad Evolution changes the gameplay and introduces different strategies for players to discover.

1.87 Mo - In English 2.90 Mo - In French

The Grimm Masquerade Rulebook

pdf https://cdn.1j1ju.com/medias/dd/ba/df-the-grimm-masquerade-rulebook.pdf

In The Grimm Masquerade, you take on the role of a fairy-tale character at the Beast’s Masquerade Ball. Earn the most of the Beast’s magic roses by gathering and distributing artifacts, taking actions to unmask other players, searching for your favorite artifact, and bluffing to keep your character’s identity secret.

3.90 Mo - In English

Through the Ages: New Leaders and Wonders Rulebook

pdf https://cdn.1j1ju.com/medias/c6/d5/5e-through-the-ages-new-leaders-and-wonders-rulebook.pdf

Dear Players, This expansion was planned and developed over several years. The original goal was just to add these new leaders and wonders. During development, we had many more candidates, most of them in various versions. The people and monuments that made it into our final selection are those we felt enhance gameplay the most – those that are most fun and interesting to play.

3.38 Mo - In English 3.67 Mo - In French

Call To Adventure Rulebook

pdf https://cdn.1j1ju.com/medias/ad/d7/4d-call-to-adventure-rulebook.pdf

The lowly squire becomes a knight of legend. An orphan girl claims her birthright as queen of the realm. A noble turns vigilante when his parents are tragically killed. The stories change, but the themes are timeless… and every hero’s journey begins with a Call to Adventure!

2.57 Mo - In English 3.58 Mo - In French

Call to Adventure: Name of the Wind Rulebook

pdf https://cdn.1j1ju.com/medias/b2/ef/ef-call-to-adventure-name-of-the-wind-rulebook.pdf

The Kingkiller ChronicleTM, by Patrick Rothfuss, is a story within a story. Over the course of The Name of the Wind and The Wise Man’s Fear, a narrative unfolds as the protagonist tells the tale of his life. These books were a key source of inspiration for Call to Adventure, a game about character development and storytelling. So it’s fitting that the game’s first expansion takes you to the Four Corners,...

3.02 Mo - In English 1.99 Mo - In French

Adventure Games: Le Donjon Livret d'Aventure

pdf https://cdn.1j1ju.com/medias/37/df/4c-adventure-games-le-donjon-livret-daventure.pdf

Alors que vous parcourez la cellule du regard, une énorme porte en bois verrouillée (101), présentant de nombreuses rayures (201), attire immédiatement votre attention. Juste devant celle-ci, il y a une petite grille au sol (401). Au fond, sur la couchette, vous voyez une boîte (701). Vous pensez également qu’il serait bon de jeter un œil en dessous : quelque chose pourrait se cacher dans les ombres...

651.47 Ko - In French

Adventure Games: The Dungeon Rulebook

pdf https://cdn.1j1ju.com/medias/a7/45/df-adventure-games-the-dungeon-rulebook.pdf

An Adventure for 1–4 Players, Ages 12 and up In this cooperative game, you and your team will try to escape from a dungeon. You will experience — and be part of — a story that plays out in three chapters. The game play for each chapter lasts approximately 90 minutes.

906.11 Ko - In English 1,005.71 Ko - In French

Unlock ! Epic Adventures Rulebook

pdf https://cdn.1j1ju.com/medias/02/52/c4-unlock-epic-adventures-rulebook.pdf

In order to learn how to play the game, it is recommended you play the Tutorial adventure first, as it will walk you through the rules. The tutorial can be played before reading this rulebook. Just follow the setup instructions as indicated below.

7.47 Mo - In English 2.71 Mo - In French

Trinidad Rulebook

pdf https://cdn.1j1ju.com/medias/6b/3f/6b-trinidad-rulebook.pdf

During the colonial period, the geographical area now occupied by Argentina was not particularly interesting to the conquistadores. It was an uninhabited land, with endless plains, no natural resources, and no gold or silver trace. On the grounds where the city of Buenos Aires was founded originally lived the Querandì, a small indigenous and nomadic tribe mainly devoted to hunting.

4.53 Mo - In English

Hidden Leaders Rulebook

pdf https://cdn.1j1ju.com/medias/8e/d0/63-hidden-leaders-rulebook.pdf

The island of Oshra is in turmoil. Following the death of the Emperor, the conflict between the Hill Tribes and the Imperial Army escalated. While the Water Folk tries to maintain balance between the old rivals, the Undead aim to cause an outright war. All hope rests on the six children of the Emperor: Who will claim the throne?

364.75 Ko - In English 3.60 Mo - In French

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