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pdf https://cdn.1j1ju.com/medias/4b/cb/51-hellapagos-rulebook.pdf
After becoming shipwrecked, your group of castaways finds themselves on a desert island. At first, the surroundings seem like paradise, but life soon proves difficult. Water and food are scarce. It’s doubtful whether everyone can survive this diet.
1.83 Mo - In English 1.88 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/2b/4d/41-village-rulebook.pdf
Life in this village is tough! But at least it offers its residents a lot of room for development. Some make their career in the council chamber, some in the church, while others journey into the world....
5.84 Mo - In English 2.40 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/67/54/3d-through-the-ages-a-new-story-of-civilization-rulebook.pdf
Get ready to build a civilization that will thrive through the ages. In this game, each player develops a civilization from Antiquity to the present, striving to leave a lasting impression on history. Your civilization scores culture points for its influence on world affairs through literature, drama, religion, wondrous constructions, and great leaders.
28.32 Mo - In English 29.49 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/a8/15/bc-agent-hunter-rulebook.pdf
Eliminate all of your opponent’s safe houses while having as few of your own eliminated as possible. The game ends when all three of a player’s safe houses have been eliminated. The player who scores the most victory points (VPs) at the end of the game wins!
198.46 Ko - In English 1.45 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/ae/72/4f-villagers-rulebook.pdf
You are the founder of a new village during the middle ages, in the years after a great plague. The loss of so many people has created big problems for the survivors. Many of the people the villagers used to depend on for essential things like food, shelter and clothes are gone. Craftsmen find themselves without suppliers of raw materials, traders have lost their customers and many have lost their...
5.59 Mo - In Englishpdf https://cdn.1j1ju.com/medias/a6/3f/53-pagoda-rulebook.pdf
A not quite usual day in Ancient China: The Emperor himself has announced he will come to visit your province! It is now upon you to honor him by building the most extravagant pagodas. By playing cards you will be erecting the columns, floors and roofs of those pagodas.
1.78 Mo - In English 1.69 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/bd/76/99-kingdomino-age-of-giants-rulebook.pdf
Watch out! The Giants are charging down the mountains! They are loud and boisterous!!! They too want their share of the kingdoms under construction... and it’s going to cost you!
891.35 Ko - In English 882.45 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/36/f4/86-carcassonne-expansion-3-the-princess-the-dragon-rulebook.pdf
A copy of CARCASSONE is required to play this expansion. You may integrate it fully or partially. It may also be combined with other CARCASSONE expansions.
8.35 Mo - In English 8.77 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/ff/74/2b-agricola-all-creatures-big-and-small-rulebook.pdf
You are farmers raising sheep, pigs, cows and horses. Three workers help you keep the animals on your farm. They build stalls, enclose pastures and upgrade your farm. Stalls get expanded into stables and your cottage becomes a HalfTimbered House.
530.03 Ko - In English 2.11 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/1a/f0/6f-agricola-farmers-of-the-moor-rulebook.pdf
Even last century, cutting peat was a way to warm your home and expand the available area for farming. Forests filled a similar niche. With “Agricola – Farmers of the Moor,” players start the game with Moor and Forest tiles on their farmyard.
3.02 Mo - In English 2.04 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/d5/6b/3b-the-voyages-of-marco-polo-rulebook.pdf
Because of the complexity of the game, we are going to start by explaining the basic gameplay. We will then, step by step, explain individual options or special cases in more detail. So don’t panic if it seems like something is missing… it is coming. Even Marco’s tales didn’t fit on a single page.
5.62 Mo - In English 6.43 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/f2/83/49-imperial-settlers-3-is-a-magic-number-rulebook.pdf
It takes three feet to hold a pedestal table. And you need three cards of the same color to build a great Empire. This Empire Package presents the concept of "series". Players try to collect three cards of the same color in their Empire for special bonuses and new ways to score points.
462.12 Ko - In English