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Gloomhaven: Jaws of the Lion Rulebook

pdf https://cdn.1j1ju.com/medias/c1/6f/d7-gloomhaven-jaws-of-the-lion-rulebook.pdf

Welcome to Gloomhaven! This game is fully cooperative, with players working together to navigate their way through a campaign of scenarios. You will not play it all in one sitting, but it can easily be saved at the end of any single scenario.

7.24 Mo - In English

Jaws Rulebook

pdf https://cdn.1j1ju.com/medias/75/81/fb-jaws-rulebook.pdf

One player takes on the role of the Shark. The other players take on the roles of Quint, Chief Brody, and Hooper, who work together as a Crew to eliminate the Shark. A full game is played over two Acts, in which success in Act 1 provides advantages going into Act 2. However, either Act may be played separately for a shorter game (see page 12).

1.15 Mo - In English 2.09 Mo - In French

Council of Shadows Rulebook

pdf https://cdn.1j1ju.com/medias/7f/b1/42-council-of-shadows-rulebook.pdf

It‘s the year 2200. Players choose to represent one of four high-tech civilizations at the edge of the universe: the tricky Tretans, the harmonious Humans, the subtle Shengar and the android Automas. Players are watched by the “Council of Shadows,” an all knowing assembly of hyper-advanced aliens. The Council of Shadows has given players a special gift: the so-called “Dark Tech.”

9.66 Mo - In English 9.69 Mo - In French

Fireball Island: The Curse of Vul-Kar Cooperative Rulebook

pdf https://cdn.1j1ju.com/medias/86/02/cb-fireball-island-the-curse-of-vul-kar-cooperative-rulebook.pdf

Each player must have 6 tokens of a color AND a snapshot of that color before anyone can grab the Heart of Vul-Kar. (If a player walks past the slab with the Heart of Vul-Kar before all players have completed this goal, they do not pick up the Heart.)

987.43 Ko - In English 1.08 Mo - In French

Fireball Island: The Curse of Vul-Kar Rulebook

pdf https://cdn.1j1ju.com/medias/bd/c3/7b-fireball-island-the-curse-of-vul-kar-rulebook.pdf

Do these in the order: If you are knocked over, stand your figure back up on its space. If you are on more than one space, choose one of them. If you are not on any spaces, see Odd Starting Spaces below. Play an action card from your hand. You must move the full amount shown. You may.

1.21 Mo - In English 1.36 Mo - In French

Déjà Vu Rulebook

pdf https://cdn.1j1ju.com/medias/a2/37/06-deja-vu-rulebook.pdf

Put your brain to the test! Take turns flipping over playing cards. If you think you’re seeing an object for the second time, grab it from the center of the table as quickly as you can. But if you make a mistake, you’re out of the current round! The player who collects the most objects over three rounds wins the game.

1.82 Mo - In English 1.87 Mo - In French

Pas Vu, Pas Pris ! Règle

pdf https://cdn.1j1ju.com/medias/e6/78/05-pas-vu-pas-pris-regle.pdf

Avec des copains fantômes, vous vous êtes introduits dans un hôtel, de nuit, pour l'explorer. Une fois à l’intérieur, vous n’avez pas pu vous empêcher de faire des bêtises. Vous avez touché à tout et fait plein de bruit. Ouh là, vous avez même réveillé les clients de l’hôtel ! Filez discrètement pour ne pas vous attirer des problèmes... Vous devez traverser le hall sans vous faire repérer par les...

1,000.83 Ko - In French

Trésor en Vue ! Règle

pdf https://cdn.1j1ju.com/medias/99/30/e3-tresor-en-vue-regle.pdf

Lors de la dernière piraterie qu‘ils avaient mijotée ensemble, les célèbres capitaines-pirates John, Jim, Joe et Jesse ont trouvé une vieille carte indiquant un trésor. Elle représente l‘île des corsaires où cinq lieux sont marqués par des coffres. Mais le chemin pour arriver à l‘île est plein d‘embûches et très dangereux. Les pirates vont devoir se livrer à une turbulente course au trésor !

1.52 Mo - In German 1.52 Mo - In English 1.52 Mo - In Spanish 1.52 Mo - In French 1.52 Mo - In Italian 1.52 Mo - In Dutch

Vroom Vroom Règle Multilingue

pdf https://cdn.1j1ju.com/medias/98/28/fc-vroom-vroom-rulebook.pdf

Les escargots sont sur la ligne de départ de la grande course. Les concurrents s’observent, chacun prêt à s’élancer. 3, 2, 1 et c’est parti....! Les concurrents s’élancent à une vitesse impressionnante (pour des escargots), se doublent et se mettent en travers du chemin de leurs adversaires. Mais qui remportera cette course... ?

2.57 Mo - In German 2.57 Mo - In English 2.57 Mo - In Spanish 2.57 Mo - In French 2.57 Mo - In Italian 2.57 Mo - In Dutch 2.57 Mo - In Portuguese 2.57 Mo - In Russian

Vroum Vroum ! Règle Multilingue

pdf https://cdn.1j1ju.com/medias/f8/85/4b-vroum-vroum-regle.pdf

Vroum, vroum, vroum – les moteurs vrombissent ! La grande course de Collineville va démarrer d’un moment à l’autre ! Les lapins mécaniciens sont inquiets. Ils savent que le circuit est long et que seule une équipe bien rodée pourra monter sur la première place du podium. Quelle équipe de mécaniciens réussira à faire repartir son petit bolide le plus rapidement à chaque arrêt au stand ?

3.32 Mo - In German 3.32 Mo - In English 3.32 Mo - In Spanish 3.32 Mo - In French 3.32 Mo - In Italian 3.32 Mo - In Dutch

Reichbusters: Projekt Vril Rulebook

pdf https://cdn.1j1ju.com/medias/67/7f/83-reichbusters-projekt-vril-rulebook.pdf

It is late December 1944. World War II continues to rage, with the Nazis launching their latest offensive in the Ardennes only last week. To the public, this latest offensive has come as a surprise, but to the men and women of the Special Operations Executive (SOE), it has not. The Nazis are desperate and will try anything to turn the tide of the war.

6.59 Mo - In English 6.67 Mo - In French

Terre 2 Héros Livre de Base

pdf https://cdn.1j1ju.com/medias/32/20/c3-terre-2-heros-livre-de-base.pdf

Terre 2 Héros Livre de Base.

5.26 Mo - In French

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