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pdf https://cdn.1j1ju.com/medias/10/df/07-ticket-to-ride-map-collection-volume-7-italy-rulebook.pdf
This rules booklet describes the game play changes specific to the Italy Map and assumes that you are familiar with the rules first introduced in the original Ticket to Ride. This expansion is designed for 2-5 players. Some cities are connected by Double or Triple Routes. These are Routes whose spaces are parallel and equal in number from one city to the other.
2.31 Mo - In English 2.31 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/f1/83/40-time-bomb-evolution-rulebook.pdf
Moriarty's back! This time, several London landmarks have been booby-trapped by his henchmen! Sherlock's team has no choice: they must defuse all the bombs before midnight, otherwise the nation will descend into chaos. Find one of the most famous "Mini Games" in an "Evolution" version that completely renews the pleasure of the game!
102.55 Ko - In English 745.16 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/36/54/62-time-stories-revolution-a-midsummer-night-rulebook.pdf
You are a temporal agent of TIME, an organization that serves humanity by regulating time travel. If you fail to preserve the continuity of the time line, humanity could face extinction. TIME sends its agents through time by using receptacles. Separated from their physical bodies, the agents take over the body, memory, and knowledge of individuals living in the time period they are sent to. This method...
2.27 Mo - In English 5.14 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/4e/c9/d8-time-stories-revolution-the-hadal-project-rulebook.pdf
You are a temporal agent of TIME, an organization that serves humanity by regulating time travel. If you fail to preserve the continuity of the time line, humanity could face extinction. TIME sends its agents through time by using receptacles. Separated from their physical bodies, the agents take over the body, memory, and knowledge of individuals living in the time period they are sent to. This method...
3.78 Mo - In English 1.71 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/22/da/6a-railroad-revolution-railroad-evolution-rulebook.pdf
Welcome back to Railroad Revolution! New opportunities are calling, giving you another way for you to enjoy the game. The Railroad has evolved. Railroad Evolution changes the gameplay and introduces different strategies for players to discover.
1.87 Mo - In English 2.90 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/c8/82/19-unmatched-battle-of-legends-volume-one-rulebook.pdf
Unmatched is a miniatures dueling game featuring fighters of all kinds — from the page to the screen to the stuff of legends. Each hero has a unique deck of cards that fits their fighting style. You can mix and match fighters from any Unmatched set. But remember, in the end, there can only be one winner.
8.28 Mo - In English 9.45 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/7f/d6/2c-revolution-regle.pdf
La Révolution ne se fait jamais seul et surtout pas les mains vides. Réunissez de 3 à 6 camarades, comptez environ 30 minutes et suivez ce petit livre noir. Vous avez à votre disposition une boîte contenant un matériel ludique et subversif à ne pas mettre entre toutes les mains. En plus de ce livret de règles, vous trouverez 1 dé de répression, 36 cubes de vie et 120 cartes.
970.77 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/15/f2/3e-nidavellir-idavoll-rulebook.pdf
Idavoll is an expansion for Nidavellir. It will change your game habits and we advise you to play one or two games with the base game and Idavoll before you add Thingvellir. This expansion involves characters that are a lot more powerful and iconic than your Dwarves, but do not forget that without the bravery of the people of NIDAVELLIR, Fafnir would have already burned everything to ashes!
2.65 Mo - In English 2.69 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/2b/92/74-time-stories-revolution-cavendish-rulebook.pdf
You are a temporal agent of TIME, an organization that serves humanity by regulating time travel. If you fail to preserve the continuity of the time line, humanity could face extinction.
6.22 Mo - In English 6.72 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/52/55/34-mars-attacks-le-jeu-maitres-du-savoir.pdf
Gorl est un penseur, un planificateur et un savant de premier ordre. La guerre, c’est très bien et il est fier d’y prendre part.
1.13 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/32/b2/93-nemesis-void-seeders-rulebook.pdf
Every spaceship has a voice; a melody of machinery and subsystems its crew learns intimately during long travels. The problem is, ever since the last mission our ship sounds WRONG. There’s something foul in the way it’s speaking to us. Barely audible murmurs. Strange whispers no machine could make. The dark corridors and vast halls almost seem to SING.
4.50 Mo - In English 4.49 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/41/89/2a-au-secours-voila-le-loup-regle.pdf
Disposer, devant chaque joueur, 12 tuiles du côté vert et jaune pour former un chemin. Chaque joueur choisit son pion « Loup » et le pose sur la dernière tuile. Ainsi, le chemin formé de 12 tuiles doit absolument partir du joueur, pour mener à son pion « Loup ».
646.28 Ko - In French