Looking for a game rule? You are in the right place. Filter, sort and find your rule among thousands of referenced rules.
pdf https://cdn.1j1ju.com/medias/4b/0a/bb-the-big-book-of-madness-le-ve-element-regle.pdf
Vous pensiez en avoir fini avec ce livre maudit… vous aviez tort. Venus des tréfonds de la reliure, suintant à travers les pages, d’autres monstres passent à l’attaque. Plus redoutables, plus terrifiants que les précédents, ils dégoulinent de Matière Noire. La Matière Noire. Le Cinquième Élément. Il s’agissait pour vous d’une simple rumeur, et vos professeurs avaient toujours refusé d’en parler, si...
2.30 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/d2/24/8e-paranormal-detectives-rulebook.pdf
Your life has just ended and you are now a ghost, floating in the air looking at your own body. Avenge your death by trying to communicate what happened to you with the paranormal detectives who came to inspect your body! Do this by creating shapes using a hanging rope, pointing letters and symbols on a communication board, drawing pictures by holding a detective's hand and many other forms of interaction.
2.64 Mo - In English 2.38 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/68/c8/5a-attrape-reves-regle.pdf
Dans Attrape Rêves, soyez le premier joueur à remplir votre plateau avec 12 jetons Rêve ! Pour cela et à votre tour, vous devez choisir un doudou qui recouvre complètement le cauchemar situé au centre de la table. Ainsi, vous remporterez de beaux jetons qui vous feront rêver !
989.27 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/8c/63/87-jump-drive-rulebook.pdf
Players place cards to build their empires, discarding other cards to pay for them. Cards placed score every round, producing points and card draws. You must balance your income versus gaining points. The game ends once anyone has 50+ points. The player with the most points wins!
417.64 Ko - In English 1.77 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/9f/b0/4c-above-and-below-rulebook.pdf
Give each player a player board, seven coins, 1 starting house card, and 1 of each type of starting villager (3 villagers total for each player). The starting villagers have a house on the back of the token. The 3 villagers should have the symbols depicted at “1A” (opposite page), and start in the large grass area furthest to the left on the player board--the “ready area”.
1.55 Mo - In English 2.16 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/cd/ff/ec-gloomy-graves-rulebook.pdf
In GLOOMY GRAVES, you work as a gravedigger in different areas of the graveyard, CAN YOU BURY THE COMPETITION? in a dark fantasy world where epic battles rage continuously. The corpses of pixies, goblins, unicorns, so you’ve got your work cut out for you… Keep the place organized, as you bury corpses or it’s your own grave you’ll be digging!
2.34 Mo - In Englishpdf https://cdn.1j1ju.com/medias/d5/26/fa-detective-l-a-crimes-rulebook.pdf
What is this crap?!” you hear across the room as soon as you walk through the front door of the Los Angeles Police Department. No one even bats an eye, it’s your chief probably shouting at someone again. Another typical morning in the office. Dozens of desks are covered with hundreds of papers and folders. The so-called IBM era is on the horizon, but for now, paper and field work have to suffice.
1.14 Mo - In English 1.18 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/6a/4f/9d-the-initiative-guidebook.pdf
The Initiative is a cooperative game for 1 to 4 players. All players are on the same team, and win or lose the game together. In this game, you and your friends take on the role of teenagers in 1994 who have found a mysterious board game called The Key. Not only will you be playing the game as them, but you will be helping them through a pivotal chapter of their lives.
2.52 Mo - In Englishpdf https://cdn.1j1ju.com/medias/ad/8f/be-the-initiative-campaign-log.pdf
To start or continue your game, perform the following steps: 1. Start Chapter: Find the topmost, unchecked row on the chapter tracker. Read the comic on the page specified. 4 Follow any instructions on that page, including playing a mission, gaining secrets, or reading other pages. 2. After Mission: Check the Won or Lost box on the chapter tracker. Then, refer to the chapter tracker to see if you...
307.49 Ko - In Englishpdf https://cdn.1j1ju.com/medias/01/4d/9f-the-initiative-rulesheet-the-key.pdf
You and your friends take on the roles of code breakers for a secret organization known as the ### Initiative. During each game, you are working together to discover the key phrase or code needed ####. If you manage to crack the code, all players win the game together.
2.39 Mo - In Englishpdf https://cdn.1j1ju.com/medias/31/95/67-detective-a-modern-crime-board-game-season-one-rulebook.pdf
Detectives, there are three murder cases for you to solve, so better get to work! Gather your friends, prepare notebooks, pencils, coffee and doughnuts, and lead your Investigation Team! In order to solve the case, you’ll need to write down your clues, connect the facts, and avoid following false leads. Stay focused and don’t let the murderers slip away!
3.52 Mo - In English 2.99 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/3a/e4/3b-bang-the-dice-game-undead-or-alive-rulebook.pdf
Undead or Alive is an expansion for BANG! The Dice Game, which includes five “modules.” Each module can be added to the game on its own or combined with other modules for even more excitement! The game follows all of the normal rules from BANG! The Dice Game, except for the following changes.
1.20 Mo - In English