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pdf https://cdn.1j1ju.com/medias/c2/bb/db-crystal-clans-rulebook.pdf
Crystal Clans is a 2-player battle card game in which players use time as a resource to summon troops from a clan deck and do battle to control the crystal zones. The first player to score at least 4 crystals by controlling the crystals zones wins.
7.26 Mo - In Englishpdf https://cdn.1j1ju.com/medias/4c/a0/80-mystery-rummy-jack-the-ripper-rulebook.pdf
For three months in 1888 a killer known as Jack the Ripper terrorized the district of Whitechapel in East London, England. Scotland Yard was not able to solve the case, and to this day the identity of Jack the Ripper is still a mystery.
1.95 Mo - In English 432.71 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/c8/c5/2e-animal-mystere-regle.pdf
Le serpent veut traverser le grand carrefour en pleine heure de pointe. « Hé, attention ! », s‘exclame-t-il. Trop tard ! Il se fait quand même piétiner le dos. Qui était-ce ? Le pingouin ou ce gros balourd de phoque ? Pendant qu‘il réfléchit, voilà que le serpent se fait marcher à nouveau dessus par un autre animal. Et ce n‘est pas le dernier...
1.57 Mo - In German 1.57 Mo - In English 1.57 Mo - In Spanish 1.57 Mo - In French 1.57 Mo - In Italian 1.57 Mo - In Dutchpdf https://cdn.1j1ju.com/medias/b4/12/aa-unlock-mystery-adventures-rulebook.pdf
In order to learn how to play the game, it is recommended that the Tutorial adventure is played first, as it will walk you through the rules. The tutorial can even be played before reading this rulebook. Just follow the setup instructions as indicated below.
3.89 Mo - In English 3.42 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/17/d3/2a-robinson-crusoe-adventures-on-the-cursed-island-mystery-tales-rulebook.pdf
You and your crew are on the trail of Lieutenant Colonel Percy Fawcett. You are the rescue team, sent out with instructions to bring Fawcett back home safely. Your group is a motley collection of individuals, all joined by a strong desire to uncover everything that Fawcett came to the island in search of.
12.10 Mo - In Englishpdf https://cdn.1j1ju.com/medias/65/f9/b6-mystery-house-adventures-in-a-box-rulebook.pdf
There are many rumors about the Mystery House. It looks like a common abandoned mansion, but very few of those who entered it came back. Those few talked about amazing things, at the limit of imagination, and every tale is different. Some say the house is a portal that leads to hundreds of parallel worlds. Others say it has its own will, that it carries you where it wants to and that you can only...
1.13 Mo - In English 855.33 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/d0/c9/99-mystic-vale-vale-of-the-wild-rulebook.pdf
Simply shuffle the new advancements and vale cards into their corresponding decks. Then follow the standard setup rules for the base game. Setup rules for the new leader cards are explained on the following page.
766.15 Ko - In Englishpdf https://cdn.1j1ju.com/medias/16/49/7f-mystic-vale-rulebook.pdf
Centuries ago, a dying, wicked king pleaded for help from the druids of Gaia. Knowing that to heal him would only bring more suffering, the druids refused. Infuriated, with his final breath the king pronounced a dire curse that desolated the fertile Valley of Life. Empowered by the dark ruler’s spiteful vengeance, the king’s spell spread pestilence and blight over the land.
8.83 Mo - In English 4.09 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/c8/ab/27-catalyst-rulebook.pdf
In the Renaissance era, a new kind of catalytic energy was discovered. The few people who can harness it are called "Catalyst". Together, they use this energy to create a kind of interconnected network. Will you be able to make the most of their superhuman abilities to lead your city to fame and fortune?
1.23 Mo - In Englishpdf https://cdn.1j1ju.com/medias/be/1e/95-heat-pedal-to-the-metal-advanced-play-and-championship-system.pdf
This booklet introduces customized cars, Legends (bots) you can compete against in solo and multiplayer games, and Weather & Road Conditions rules. These rules and modules can be introduced progressively, once you’re familiar with the game, for brand new challenges.
5.81 Mo - In English 5.77 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/fe/fc/65-mysterium-kids-captain-echos-treasure-rulebook.pdf
Legend has it that the old mansion on the outskirts of the city is home to a fabulous treasure! Hoping to find it, you decide to spend the night there. You are about to give up when the ghost of Captain Echo appears to help you find his treasure. He isn’t much of a talker, but he plays a mean tambourine, and he’s going to use it to tell you which rooms to search in!
828.42 Ko - In English 847.33 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/a3/74/c2-abyss-guide-strategique.pdf
S’emparer du pouvoir d’Abyss s’apparente à une course. En effet, le premier à obtenir sept seigneurs met fin à la partie. Or, même si le joueur qui provoque la fin n’est pas forcément le gagnant, 100 % de ceux qui n’ont pas eu le temps de développer suffisamment leur jeu sont battus.
2.11 Mo - In French