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pdf https://cdn.1j1ju.com/medias/37/52/a7-abyss-kraken-rulebook.pdf
In the deepest reaches of the kingdom of Abyss, the guild of Smugglers has taken up residence at the heart of a cemetery of gigantic sea creatures. Hidden among these terrible skeletons and with the support of the Kraken, they are trafficking in NEBULIS.
906.82 Ko - In English 907.56 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/61/50/2d-abyss-rulebook.pdf
To be crowned King of Abyss you must have the most Influence Points (“IP”) at the end of the game. Influence Points are mainly gained by affiliating Allies, recruiting Lords, and controlling Locations. Also, each Monster you slay during the game will earn you the gratitude of your peers—and an Influence Point bonus.
8.66 Mo - In English 8.90 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/fb/03/79-space-gate-odyssey-rulebook.pdf
After decades of research and technology development, people are ready to leave Earth. Scientists have spotted a system of 6 Exoplanets, but there is only one way to reach it: Space Gates. For technical reasons, these Gates can be built only in space.
5.28 Mo - In English 3.92 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/eb/4a/63-dixit-odyssey-regle.pdf
Déplier et installer le plateau de score au centre de la table. Chaque joueur choisit une tablette de vote puis place le lapin de la couleur correspondante sur la case 0 du plateau de score.
1.51 Mo - In German 1.51 Mo - In English 1.51 Mo - In Spanish 1.51 Mo - In French 1.51 Mo - In Italian 1.51 Mo - In Dutch 1.51 Mo - In Polish 1.51 Mo - In Portuguesepdf https://cdn.1j1ju.com/medias/83/5c/50-one-deck-dungeon-abyssal-depths-rulebook.pdf
During setup, you can now select a Fiend in addition to Heroes and a Dungeon. The Fiend card will remain in play through all floors of the dungeon, only leaving when you reach the boss.
99.33 Ko - In Englishpdf https://cdn.1j1ju.com/medias/81/64/11-polyssimo-rulebook.pdf
How to play: Place the 11 pieces and the base on the table with the challenge cards to one side. Draw a challenge card and position the imposed pieces on the base as shown on the card. Then try to arrange the remaining pieces, grooved side up, in order to fill the base without any part of a piece sticking out beyond the edge of the square. For each challenge, there is only one possible combination.
248.02 Ko - In English 247.34 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/ce/7a/eb-polyssimo-challenge-rulebook.pdf
Preparing to play: Place the wooden pieces in the centre of the table so that everyone can see them. You can separate the coloured pieces from the black and white ones to make choosing the pieces easier.
353.90 Ko - In English 353.22 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/21/1b/13-conspiracy-abyss-universe-rulebook.pdf
Within the ocean depths of Abyss’ kingdom, intrigue and corruption are the rhythm of life. The Oceanic Senate Assembly is at the heart of this permanent power struggle, where opponents tirelessly scheme against each other to gain influence. Rally the most advantageous Lords before your opponents turn them against you and organize your Senate Chamber in the best way possible.
2.32 Mo - In English 1.35 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/f9/f9/69-dark-souls-the-board-game-manus-father-of-the-abyss-rulebook.pdf
It is told in the legends of the fallen kingdom of Oolacile how adherence to the word of a serpent led the people to upturn the grave of Primeval Man and thus unleash the vengeful wrath of Manus. In his rage, he created the Abyss, threatening to consume Oolacile. Only the legendary knight Artorias, one of the Four Knights of Lord Gwyn, dared to stand before the Father of the Abyss.
3.04 Mo - In English 1.35 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/5f/9d/1e-yspahan-extension-rulebook.pdf
Shuffle the 18 cards of the Yspahan extension (purple frame). They replace the cards of the basic game. NB: Some cards are identical to cards in the basic game while some are slightly modified. Please refer to the basic rules to see how they work.
206.96 Ko - In English 220.13 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/08/c8/87-yspahan-rulebook.pdf
1598. Yspahan the fair becomes the capital of the Persian empire. Thus, being placed at the center of the world, the city enjoys a period of cultural and economic blossoming.
1.86 Mo - In English 1.86 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/61/ad/4e-yspahan-2-players.pdf
Setup: The players play with 8 white dice instead of 9.
779.11 Ko - In English 768.22 Ko - In French