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Telestrations Rulebook

pdf https://cdn.1j1ju.com/medias/e6/41/6d-telestrations-rulebook.pdf

Each player begins by sketching a TELESTRATIONS word dictated by the roll of a die. The old fashioned sand timer may limit the amount of time they get to execute their sketch, but it certainly doesn't limit creativity! Time's up! All players, all at the same time, pass their sketch to the next player, who must guess what's been drawn. Players then simultaneously pass their guess -- which hopefully...

2.16 Mo - In English 1.92 Mo - In French

Trench Club Rulebook

pdf https://cdn.1j1ju.com/medias/90/f4/fa-trench-club-rulebook.pdf

Trench Club makes you general of your army in a major battle in World War I to decide in favor of Germany/Austria-Hungary ("Central Powers") or France/Great Britain ("Entente"). To do this, you have to send your troops into battle and conquer warcritical Forts.

2.06 Mo - In English 2.06 Mo - In French

Trench Club Solo Rulebook

pdf https://cdn.1j1ju.com/medias/59/20/04-trench-club-solo-rulebook.pdf

These solo rules allow you to play Trench Club without an opponent – your opponent is built into the game system. The solo rules make use of the Enemy Action Chart included in this download (which you may want to print on card stock). Rules are also included for two players to play cooperatively as allies against a common opponent. All of the standard rules for a 2-player game apply, except where...

566.39 Ko - In English 585.78 Ko - In French

Sherlock: Case Connection Rulebook

pdf https://cdn.1j1ju.com/medias/75/33/36-sherlock-case-connection-rulebook.pdf

In Sherlock: Case Connection, you are a detective investigating a crime. Collect proof, make connections between threads, and use this evidence to reconstruct the leads that you are pursuing. Solve the nefarious plots that Sherlock has discovered as you strive to become the world's next greatest detective. Stay determined, and you might even overcome the master himself!

4.10 Mo - In English 4.64 Mo - In French

Food Chain Island Rulebook

pdf https://cdn.1j1ju.com/medias/64/0e/a4-food-chain-island-rulebook.pdf

In this game, you will take as many turns as possible with a goal of only having one land animal card left on the table after starting with a grid of 16. On each turn, you must move one animal to eat another smaller, adjacent animal. If you cannot move an animal to eat another, the game ends.

374.02 Ko - In English

Chroma Cube Rulebook

pdf https://cdn.1j1ju.com/medias/fb/14/10-chroma-cube-rulebook.pdf

Chroma Cube is a creative game for kidults that is as fun to play with as it is nice to look at. In this wooden puzzle-game hybrid, players try to solve the color-arranging clues on the game cards ... and once you’re done puzzling the colorful wooden blocks out (while honing reasoning and logic skills), you won`t mind keeping the game out on the coffee table...

74.31 Ko - In English

Napoléon 1806 Rulebook

pdf https://cdn.1j1ju.com/medias/f5/1a/0c-napoleon-1806-rulebook.pdf

Napoléon 1806 is a game intended to simulate the famous campaign of 1806 where the French troops were victorious over the Prussian forces during the battles of Jena and Auerstaedt. Each player takes over one of the clashing armies.

18.19 Mo - In English 17.80 Mo - In French

Saladin Rulebook

pdf https://cdn.1j1ju.com/medias/f1/d3/e3-saladin-rulebook.pdf

Each title in this series will feature a legendary medieval leader and two battles highlighting them. Saladin, first game in the series, recreates the famous battles of Hattin and Arsuf where Saladin was opposed by the Crusader hosts of Guy de Lusignan and then those of Richard the Lionheart.

1.39 Mo - In English 1.42 Mo - In French

Border States Rulebook

pdf https://cdn.1j1ju.com/medias/24/bc/6d-border-states-rulebook.pdf

Border States is a tactical game for 2 players, with each player taking control of one side. Your aim is to win the sort of decisive victories that will influence the Border States and rally them to your cause. Effective bluff, and at the same time being able to discern your enemy’s intentions, will be your best assets. Playing time is about 45 minutes.

6.32 Mo - In English 7.43 Mo - In French

Heroes of Normandie: Big Red One Edition Rulebook

pdf https://cdn.1j1ju.com/medias/b4/67/7a-heroes-of-normandie-big-red-one-edition-rulebook.pdf

In Heroes of Normandie, you take command of a detachment of American or German soldiers. The scenario you choose will determine what forces you have at your command, as well as your objectives—what you have to do to claim victory! The action is fought on a battlefield made of one or more Terrain Boards, which depicts the Terrain Elements that your warriors must contend with during the fight.

3.25 Mo - In English 3.26 Mo - In French

Splito Rulebook

pdf https://cdn.1j1ju.com/medias/d0/e8/5e-splito-rulebook.pdf

MAJORITY: The number of Splito cards of the specified colour or value must be greater in this zone than in any other zone. Note : Both the common objectives are of the Majority type. The same rules apply to them but they can be won by either zones at the end of the game.

1.16 Mo - In English 1.17 Mo - In French

Akropolis Rulebook

pdf https://cdn.1j1ju.com/medias/47/b5/87-akropolis-rulebook.pdf

At the heart of the Mediterranean, rival cities seek wealth and glory. The most talented architects in ancient Greece stand ready to achieve this goal. Build housing, temples, markets, gardens and barracks, so you can grow your city and ensure it triumphs over the others. Raise its prestige with harmonious planning that conforms to specific rules, and enhance it by building plazas.

1.79 Mo - In English 2.36 Mo - In French

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