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pdf https://cdn.1j1ju.com/medias/a0/82/8a-fantasy-realms-rulebook.pdf
You are the ultimate ruler of a far-away land. Your goal is to build up the mightiest realm in the world. You might build up a massive army to sweep all before you, but that is not the only path to victory. Perhaps your kingdom will take the form of a bursting volcano, or a terrible hurricane sweeping away all in its path. Perhaps you will gather an impressive collection of powerful artifacts or weapons.
1.18 Mo - In English 2.22 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/c9/a1/47-spy-connection-rulebook.pdf
Players take turns in clockwise order. On your turn, take 1 of the 4 Missions on display or use your Agents to create a connection to a new City for your Spy to travel to. If your Spy reaches a City depicted on 1 or more of your Missions, you may place 1 Agent in the area for the respective City on each corresponding Mission card. A Mission is completed when you have Agents in all of the Cities on...
870.86 Ko - In English 1.28 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/07/05/53-juicy-fruits-rulebook.pdf
Each of you has a small island paradise, where you make a living growing delicious fruit. Your goal is to gain the most points by supplying ships and by adding businesses to your island. Clever planning and timing is vital because until you supply the ships on your shores, they will block valuable island space which could be used to collect more fruit. But if you concentrate too much on the ships,...
1.52 Mo - In Englishpdf https://cdn.1j1ju.com/medias/57/a1/a6-master-fox-rulebook.pdf
Master Fox, the famous pin, wishes to take a few holidays away from his Grisbois estate. But before leaving, he will choose a replacement among the most intrepid thieves in the forest. Prove your value by carrying out the missions entrusted to you by the illustrious roublard and by bringing back as much loot as possible from the neighbouring farm!
1.13 Mo - In English 473.24 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/a6/d5/59-holding-on-the-troubled-life-of-billy-kerr-rulebook.pdf
It’s already been a long night for you and the rest of the Palliative Care Team. The sun is rising when the Head Nurse calls you into a side ward. ‘This one’s tough,’ she says as you enter. ‘Here,’ – she hands you a chart. Patient’s name, Billy Kerr; age, 60; taken off a flight from Sydney to London following a massive heart attack. ‘A weaker man would be dead already.
1.96 Mo - In Englishpdf https://cdn.1j1ju.com/medias/35/8a/89-opale-rulebook.pdf
The maleficent witch has trapped Azura, the giant dragon and guardian of the Kingdom of Atlea, in stone with the help of the Opale. Without protection, the kingdom is on the verge of war. The insurgents, creatures of darkness, are difficult for the Atlea’s guardians and emissaries to repel.
267.23 Ko - In English 264.14 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/d4/6e/c5-loot-n-run-rulebook.pdf
Each player chooses two matching Scoring tokens. Place one on the 0 space of the scoring track (inside the box). Keep the second one in front of you as a reminder. Shuffle all Room cards. Split them into 2 equal decks. Leave space for a discard pile. The player who last saw a B-movie mummy goes first.
426.44 Ko - In English 350.35 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/63/c6/bb-pluckin-pairs-rulebook.pdf
There are six rounds. In each round you will lay out eleven PICTURE CARDS and players will attempt to pair them up based on themes or relationships or other connections they make.
350.96 Ko - In English 213.53 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/1d/9c/e9-think-again-rulebook.pdf
Score as many points as possible. Players score points by giving CORRECT answers to the questions. Players lose points when they give INCORRECT answers. Of course, what is considered CORRECT or INCORRECT depends on the situation, as you shall see...
278.46 Ko - In English 269.61 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/8b/e2/82-quebec-rulebook.pdf
Founded in 1608 by Samuel de Champlain, the city of Québec is, without a doubt, one of the most historically significant cities in North America. Throughout the four centuries of its existence, the fate of this city has been governed by the various human activities that are the foundations of western civilisation. Religion, politics, economy and culture have all left their mark on this World Heritage...
2.93 Mo - In English 2.90 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/56/25/da-monster-chase-2012-rulebook.pdf
Scare the monsters into the closet with the right toy. Monster Chase is a cooperative game. This means that, instead of competing against each other, the players must unite their forces to beat the game, represented by the monsters. The players win or lose together.
452.30 Ko - In English 291.88 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/70/5d/5d-climb-rulebook.pdf
Each player must climb a route made up of cards using only his fingers while attempting to score points without falling! The player with the most points after attempting three climbs wins the game! *If playing alone, see the “Solo Climbing” variation at the end.
93.67 Ko - In English 98.57 Ko - In French