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Chili Dice Rulebook

pdf https://cdn.1j1ju.com/medias/9e/2b/71-chili-dice-rulebook.pdf

Roll the dice cleverly to earn as many points as possible with the fewest rolls. You may turn red numbers over to another side or score extra points—a tricky decision! The player with the most points after ten rounds wins the game.

2.44 Mo - In English 383.26 Ko - In French

Paleo: The Initiation Rite Rulebook

pdf https://cdn.1j1ju.com/medias/0f/3d/f5-paleo-the-initiation-rite-rulebook.pdf

A new generation has grown up. Today is their big day: The 4 Candidates each have to pass a test in order to become a full member of the tribe. Important! This module can only be played with the Paleo base game. It is particularly suitable for getting to know the game. When played with Module A or B, it is an alternative to Level 1. With slight adjustments, the Initiation Rite offers enough challenge...

124.95 Ko - In English

Paleo: Terror Birds Rulebook

pdf https://cdn.1j1ju.com/medias/a6/0f/a5-paleo-terror-birds-rulebook.pdf

You may only reveal the "Terror bird" cards from (the rock pile) or through special card actions. You always have to take the topmost "terror bird" card from the stack. If you receive an egg as loot, you put the card you just completed face up with your group. These Card is then an egg. When you destroy an egg, you put one of your eggs on the cemetery.

39.62 Ko - In English

Steam Rulebook

pdf https://cdn.1j1ju.com/medias/a4/77/09-steam-rulebook.pdf

Welcome to Steam™—where you build railroads and deliver goods along an ever-changing network of tracks and stations. You build the tracks, upgrade towns, improve your train, and grab the right goods to make the longest, most profitable deliveries. Score your deliveries and add to your income or victory points, balancing your need to invest against your quest to win the game.

1,014.46 Ko - In English 616.31 Ko - In French

Age of Steam Rulebook

pdf https://cdn.1j1ju.com/medias/77/8c/75-age-of-steam-rulebook.pdf

The railroads of America are just beginning to set their tracks across the great Eastern side. There is money to be made and players must work to finance their rail lines while also making sure not to fall too far into debt. When routes are secured, goods can be shipped, earning the player victory points. The player with the most VP by the end of the game will be the winner.

78.68 Ko - In English 446.49 Ko - In French

Kameloot Rulebook

pdf https://cdn.1j1ju.com/medias/68/5a/6f-kameloot-rulebook.pdf

If and only if the collection is completed, share the magical objects between all the members of your tavern. To do this, collect ALL the cards with this object from the different members of your tavern. Flip these over so they show the gold coin and then hand these out, one by one, beginning with you and moving in a clockwise order until all the cards have been distributed. If there are more cards...

1.01 Mo - In English 1.09 Mo - In French

Tranquility Rulebook

pdf https://cdn.1j1ju.com/medias/65/fc/20-tranquility-rulebook.pdf

If this is your first game, we usually recommend playing the standard game. Remove all expansion cards and return them to the box. Rules for the expansion and information on available game variants can be found at the end of these rules. Note: experienced gamers may want to remove four random Island cards as per the Galateia variant in Section 7.1).

501.82 Ko - In English 545.42 Ko - In French

Harry Potter: Death Eaters Rising Rulebook

pdf https://cdn.1j1ju.com/medias/98/8e/56-harry-potter-death-eaters-rising-rulebook.pdf

Harry Potter: Death Eaters Rising captures the difficulties and terrors Harry Potter, Ron Weasley and Hermione Granger face during their fifth year at Hogwarts as they scramble to persuade the wizarding world of Voldemort's return. In Harry Potter: Death Eaters Rising, each player must assemble teams of witches and wizards from the Order of the Phoenix, Dumbledore's Army, and Hogwarts to fight against...

3.65 Mo - In English

Project L Rulebook

pdf https://cdn.1j1ju.com/medias/82/ee/c6-project-l-rulebook.pdf

The following instructions describe how to set up the game for 2–4 players. For the solo game, see page 8, and for a game with more than 4 players, see page 10. 1 Shuffle all the White puzzles to form a White puzzle deck and place it face down in the center of the play area.

1.42 Mo - In English

BrainBox Rulebook

pdf https://cdn.1j1ju.com/medias/3e/96/6c-brainbox-rulebook.pdf

Look at the card for ten seconds. Turn the card over and answer all of the questions (use a pen and paper to write down the answers). If all questions are answered correctly, keep the card. If any answers are incorrect, put the card back in the BrainBox. See how many cards you have after five or ten minutes. Remember, all of the answers to the questions are on the picture side of the cards, so look...

852.75 Ko - In English 5.23 Ko - In French

The King is Dead Rulebook

pdf https://cdn.1j1ju.com/medias/23/cc/5c-the-king-is-dead-rulebook.pdf

You are nobles and powerbrokers, commanding leaders and conniving schemers, intent on claiming the throne. Without the backing to take control for yourself, you will need to gain support from the factions so they may elevate you to ultimate power. You can gently guide the conflicts so your preferred faction ends up on top, but it would be imprudent to pin all your hopes on just one of them…

1.13 Mo - In English 1.99 Mo - In French

Gasha Rulebook

pdf https://cdn.1j1ju.com/medias/86/85/97-gasha-rulebook.pdf

Gasha is a set collection card game in which you will feel the thrill of the Japanese toy dispensers, the gashapons. You can’t predict which Gasha you will get! These Gashas will be used to collect Set Rewards for points, and, sometimes, Bonus tokens.

1.79 Mo - In English 1.80 Mo - In French

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